Method for implementing a computer game
First Claim
1. A computer implemented method, in which a computing device comprises one or more processors, a display configured to display computer game graphics for a computer game, and an input device, said input device comprising a touch screen or a cursor based input device, and in which the one or more processors are programmed to execute computer code to perform the steps of:
- controlling the display to display computer game graphics of a gameboard with multiple game elements that disappear when matched, where the gameboard includes an entry point and two or more exit points; and
wherein the multiple game elements are a set of interactive game objects and are configured to be matched in response to a user input provided via said input device;
determining, in response to user input provided via said input device, that a player has made a path from the entry point to one of said exit points by matching a number of said game objects, thereby completing a level of the game;
controlling the display so as to show a virtual path through which the player progresses if he or she completes a level of the game,wherein the virtual path has at least one node that forks in two or more different directions; and
updating the display so as to show a selected direction of the fork in the virtual path, wherein said direction is dependent on the position of the exit point that the player successfully reached in the gameboard to complete the level.
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Abstract
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that disappear when matched or switched, such as in a match-3, clicker or switcher game; and in which one or more of the processors are programmed such that: the gameboard includes an entry point and one or more exit points and the player completes a level of the game if he or she clears elements to make a path from the entry point to an exit point; and the game includes a virtual path though which the player progresses if he or she completes a level of the game; and that virtual path can, at some nodes, fork in several different directions and the position of the exit successfully reached in the gameboard determines which fork the player will take through the virtual path if the player completes a level.
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Citations
31 Claims
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1. A computer implemented method, in which a computing device comprises one or more processors, a display configured to display computer game graphics for a computer game, and an input device, said input device comprising a touch screen or a cursor based input device, and in which the one or more processors are programmed to execute computer code to perform the steps of:
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controlling the display to display computer game graphics of a gameboard with multiple game elements that disappear when matched, where the gameboard includes an entry point and two or more exit points; and wherein the multiple game elements are a set of interactive game objects and are configured to be matched in response to a user input provided via said input device; determining, in response to user input provided via said input device, that a player has made a path from the entry point to one of said exit points by matching a number of said game objects, thereby completing a level of the game; controlling the display so as to show a virtual path through which the player progresses if he or she completes a level of the game, wherein the virtual path has at least one node that forks in two or more different directions; and updating the display so as to show a selected direction of the fork in the virtual path, wherein said direction is dependent on the position of the exit point that the player successfully reached in the gameboard to complete the level. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A computing device adapted to play a computer game, the device including a processor, a memory, a display, an input device, said input device comprising a touch screen or a cursor based input device, and computer code stored in device memory or on a remote server and executable by the device processor or a remote processor, and in which said one or more processors execute said computer code to perform the steps of:
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controlling the display to display a computer game graphics of a gameboard with multiple game elements that disappear when matched, where the gameboard includes an entry point and two or more exit points; wherein the multiple game elements are a set of interactive game objects and are configured to be matched in response to a user input provided via said input device; determining, in response to user input provided via said input device, that a player has made a path from the entry point to one of said exit points by matching a number of said game objects, thereby completing a level of the game;
controlling the display so as to show a virtual path through which the player progresses if he or she completes a level of the game,wherein the virtual path has at least one node that forks in two or more different directions; and updating the display so as to show a selected direction of the form in the virtual path, wherein said direction is dependent on the position of the exit point that the player successfully reached in the gameboard to complete the level.
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31. A non-transitory computer readable medium encoded with instructions which when executed by a processor perform a method for controlling a computer system to display a game board and a virtual path on a display, said method comprising:
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controlling the display to display computer game graphics of a gameboard with multiple game elements that disappear when matched, where the gameboard includes an entry point and two or more exit points; wherein the multiple game elements are a set of interactive game objects and are configured to be matched in response to a user input provided via an input device, said input device comprising a touch screen or a cursor based input device; determining, in response to user input provided via said input device, that a player has made a path from the entry point to one of said exit points by matching a number of said game objects, thereby completing a level of the game, wherein the virtual path has at least one node that forks in two or more different directions; and updating the display to as to show a selected direction of the fork in the virtual path, wherein said direction is dependent on the position of the exit point that the player successfully reached in the gameboard to complete the level.
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Specification