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Interactive video game with visual lighting effects

  • US 9,289,691 B2
  • Filed: 09/04/2015
  • Issued: 03/22/2016
  • Est. Priority Date: 12/22/2011
  • Status: Active Grant
First Claim
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1. A method for controlling a plurality of light sources of a peripheral, said peripheral being coupled to a system executing a videogame, the method comprising:

  • detecting, by the peripheral, a first physical object proximate to the peripheral, the first physical object being representative of a virtual character playable within the videogame;

    receiving, by the peripheral, information of the first physical object;

    transmitting, by the peripheral, the information of the first physical object to the system executing the videogame;

    displaying a rendered representation of the virtual character within the videogame; and

    while the first physical object is proximate to the peripheral;

    detecting, by the peripheral, a second physical object proximate to the peripheral, the second physical object being representative of a virtual object within the videogame,receiving, by the peripheral, information of the second physical object,transmitting, by the peripheral, the information of the second physical object to the system executing the videogame,displaying a rendered representation of the virtual object within the videogame,illuminating a first light source of the peripheral to produce a first lighting effect in response to a first gameplay event, andilluminating a second light source of the peripheral to produce a second lighting effect in response to a second gameplay event.

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