Dual display gaming system and method
First Claim
1. A computer gaming system comprising:
- a plurality of client devices;
at least two displays associated with each client device, wherein at least one communication pathway is provided between each client device and a server;
a plurality of input commands received at each client device;
a plurality of server based gaming programs hosted on the server, wherein each server based gaming program receives the input commands from each client device, the server based gaming program generates at least one output image that is communicated to each client device;
a plurality of threads associated with at least one server based gaming program, wherein the plurality of threads are executed on the server;
a first server based gaming program that receives at least one first input command and generates a first plurality of output images that are communicated to a first client device, wherein the first plurality of images are presented on a first display corresponding to the first client device; and
a second server based gaming program that receives at least one second input command and generates a second plurality of output images that are communicated to the first client device, wherein the second plurality of images are presented on a second display corresponding to the first client device.
0 Assignments
0 Petitions
Accused Products
Abstract
A computer gaming system and method is claimed. The computer gaming system includes a plurality of client devices and at least two displays are associated with each client device. Input commands are received at each client device. Server based gaming programs are hosted on the server, which receive the input commands from each client device and generate at least one output image that is communicated to each client device. A first server based gaming program receives at least one first input command and generates a first plurality of output images that are communicated to a first client device; the first images are presented on the first display corresponding to the first client device. The second server based gaming program receives at least one second input command and generates a second plurality of output images that are communicated to the first client device; the second images are presented on the second display corresponding to the first client device.
-
Citations
21 Claims
-
1. A computer gaming system comprising:
-
a plurality of client devices; at least two displays associated with each client device, wherein at least one communication pathway is provided between each client device and a server; a plurality of input commands received at each client device; a plurality of server based gaming programs hosted on the server, wherein each server based gaming program receives the input commands from each client device, the server based gaming program generates at least one output image that is communicated to each client device; a plurality of threads associated with at least one server based gaming program, wherein the plurality of threads are executed on the server; a first server based gaming program that receives at least one first input command and generates a first plurality of output images that are communicated to a first client device, wherein the first plurality of images are presented on a first display corresponding to the first client device; and a second server based gaming program that receives at least one second input command and generates a second plurality of output images that are communicated to the first client device, wherein the second plurality of images are presented on a second display corresponding to the first client device. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A computer gaming system comprising:
-
a plurality of client devices; at least two displays associated with each client device, wherein at least one communication pathway is provided between each client device and a server; a plurality of input commands received at each client device; a plurality of server based gaming programs hosted on the server, wherein each server based gaming program receives the input commands from each client device, the server based gaming program generates at least one output image that is communicated to each client device; a plurality of threads associated with at least one server based gaming program, wherein the plurality of threads are executed on the server; a first server based gaming program that receives at least one first input command and generates a first plurality of output images that are communicated to a first client device, wherein the first plurality of images are presented on a first display corresponding to the first client device; a second server based gaming program that receives at least one second input command and generates a second plurality of output images that are communicated to the first client device, wherein the second plurality of images are presented on a second display corresponding to the first client device; and an accounting server that tracks the accounts of a plurality of players and performs player tracking functions. - View Dependent Claims (9, 10, 11, 12, 13, 14)
-
-
15. A computer gaming method comprising:
-
providing at least one communication pathway between a plurality of client devices and a server; associating at least two displays with each client device; receiving a plurality of input commands at each client device; hosting a plurality of server based gaming programs on the server, wherein each server based gaming program receives the input commands from each client device, the server based gaming program generates at least one output image that is communicated to each client device; associating a plurality of threads with at least one server based gaming program, wherein the plurality of threads are executed on the server; receiving at least one first input command at a first server based gaming program that generates a first plurality of output images that are communicated to a first client device, wherein the first plurality of images are presented on a first display corresponding to the first client device; and receiving at least one second input command at a server based gaming program that generates a second plurality of output images that are communicated to the first client device, wherein the second plurality of images are presented on a second display corresponding to the first client device. - View Dependent Claims (16, 17, 18, 19, 20, 21)
-
Specification