Systems and methods for remote gaming using game recommender
First Claim
1. A remote gaming method comprising:
- establishing a communications link between a mobile gaming device operated by a player and a first gaming terminal, the mobile gaming device running a remote gaming program to play at least a first game, the first gaming terminal programmed to carry out at least the game functions of pseudo-randomly determining a game outcome and determining an award to a player;
generating a gaming and play behavior model by partitioning stored play data into a plurality of game session patterns, each game session pattern corresponding to a time period and indicating occurrence of game factors over the time period;
receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game;
carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome;
transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award;
detecting, by a recommender processor, the player'"'"'s real time or near real time game play when the player control signals are received by the first gaming terminal to initiate the first game;
collecting, from the first gaming terminal using the communication link, at the moment of the detection of the real time or near real time game play, a first set of real time game data defining occurrence of game factors for the real time or near real time game play during the carrying out of the first game by the first gaming terminal;
determining that the first set of real time game data has been collected for a minimum length of time of game play required to categorize game behaviour using the plurality of game session patterns;
matching, by the recommender processor, the first set of real time game data to a first set of game session patterns of the plurality of game session patterns;
based on the first set of game session patterns, determining a set of recommended games available to be played on the mobile gaming device;
transmitting signals to the mobile gaming device identifying at least a second game of the set of recommended games;
detecting a selection by the player of the second game;
carrying out the second game, including determining a final outcome of the second game and any award for the outcome; and
transmitting signals to the mobile gaming device identifying the final outcome of the second game and the award.
3 Assignments
0 Petitions
Accused Products
Abstract
A mobile gaming device may be a player'"'"'s own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi or other wireless protocol. The mobile device operates as a user interface. While the player is playing one game on the mobile device, the venue'"'"'s system recommends other games to the player via the player'"'"'s tablet either based on the player'"'"'s past gaming history, if the player used a player tracking card, or based on real time game play, if the player is anonymous. Upon the player selecting a different game, the system automatically transfers communications to a different gaming terminal and transfers the player'"'"'s credits. The gaming terminals may be gaming machines, where each gaming machine carries out a different game.
70 Citations
30 Claims
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1. A remote gaming method comprising:
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establishing a communications link between a mobile gaming device operated by a player and a first gaming terminal, the mobile gaming device running a remote gaming program to play at least a first game, the first gaming terminal programmed to carry out at least the game functions of pseudo-randomly determining a game outcome and determining an award to a player; generating a gaming and play behavior model by partitioning stored play data into a plurality of game session patterns, each game session pattern corresponding to a time period and indicating occurrence of game factors over the time period; receiving player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carrying out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; transmitting signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; detecting, by a recommender processor, the player'"'"'s real time or near real time game play when the player control signals are received by the first gaming terminal to initiate the first game; collecting, from the first gaming terminal using the communication link, at the moment of the detection of the real time or near real time game play, a first set of real time game data defining occurrence of game factors for the real time or near real time game play during the carrying out of the first game by the first gaming terminal; determining that the first set of real time game data has been collected for a minimum length of time of game play required to categorize game behaviour using the plurality of game session patterns; matching, by the recommender processor, the first set of real time game data to a first set of game session patterns of the plurality of game session patterns; based on the first set of game session patterns, determining a set of recommended games available to be played on the mobile gaming device; transmitting signals to the mobile gaming device identifying at least a second game of the set of recommended games; detecting a selection by the player of the second game; carrying out the second game, including determining a final outcome of the second game and any award for the outcome; and transmitting signals to the mobile gaming device identifying the final outcome of the second game and the award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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29. A remote gaming system comprising one or more processors and one or more data storage devices storing one or more sequences of instructions which, when executed by the one or more processors, causes the one or more processors to:
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establish a communications link between a mobile gaming device, operated by a player and a first gaming terminal, the mobile gaming device running a remote gaming program to play at least a first game, the first gaming terminal programmed to carry out at least the game functions of pseudo-randomly determining a game outcome and determining an award to a player; receive player control signals by the first gaming terminal from the mobile gaming device to initiate the first game; carry out the first game by the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; transmit signals from the first gaming terminal to the mobile gaming device identifying the final outcome of the first game and the award; generate a gaming and play behavior model by partitioning stored play data into a plurality of game session patterns, each game session pattern corresponding to a time period and indicating occurrence of game factors over the time period; detect the player'"'"'s real time or near real time game play when the player control signals are received by the first gaming terminal to initiate the first game; collect, from the first gaming terminal using the communication link, at the moment of the detection of the real time or near real time game play, a first set of real time game data defining occurrence of game factors for the real time or near real time game play during the carrying out of the first game by the first gaming terminal; determine that the first set of real time game data has been collected for a minimum length of time of game play required to categorize game behaviour using the plurality of game session patterns; match, by the recommender processor, the first set of real time game data to a first set of game session patterns of the plurality of game session patterns; based on the first set of game session patterns determine a set of recommended games available to be played on the mobile gaming device; transmit signals to the mobile gaming device identifying at least a second game of the set of recommended games; detect a selection by the player of the second game; carry out the second game, including determining a final outcome of the second game and any award for the outcome; and transmit signals to the mobile gaming device identifying the final outcome of the second game and the award.
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30. A non-transitory computer-readable storage medium storing one or more sequences of instructions which, when executed by one or more processors, causes the one or more processors to perform a method of remote gaming, the method comprising:
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establishing a communications link between a mobile gaming device, operated by a player and a first gaming terminal, the mobile gaming device running a remote gaming program to play at least a first game, the first gaming terminal programmed to carry out at least the game functions of pseudo-randomly determining a game outcome and determining an award to a player; providing player control signals to the first gaming terminal from the mobile gaming device to initiate the first game; carrying out the first game via the first gaming terminal, including determining a final outcome of the first game and any award for the outcome; receiving signals from the first gaming terminal at the mobile gaming device identifying the final outcome of the first game and the award; detecting the player'"'"'s real time or near real time game play when the player control signals are received by the first gaming terminal to initiate the first game; collecting at the moment of the detection of the real time or near real time game play, a first set of real time game data defining occurrence of game factors for the real time or near real time game play during the carrying out of the first game by the first gaming terminal; determine that the first set of real time game data has been collected for a minimum length of time of game play required to categorize game behaviour using a plurality of game session patterns for determining a set of recommended games available to be played on the mobile gaming device, each game session pattern corresponding to a time period and indicating occurrence of game factors over the time period; receiving signals at the mobile gaming device identifying at least a second game of the set of recommended games; detecting a selection by the player of the second game; carrying out the second game, including determining a final outcome of the second game and any award for the outcome; and receiving signals at the mobile gaming device identifying the final outcome of the second game and the award.
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Specification