Game aim assist
First Claim
Patent Images
1. A method for game aim assist, the method comprising:
- executing instructions stored in memory, wherein execution of the instructions by a processor;
generates a display of a perspective of a game environment, the generated display for a display device and including a defined focus area having one or more objects available for targeting, wherein the defined focus area has an area that is less than the display of the perspective of the game environment;
selects an object from the one or more objects available for targeting in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and
automatically adjusts the aim of a game character, from an initial position in the display to a second position in the display, the second position being directed towards the selected object, wherein the selected object is indicated by a targeting display; and
receiving an instruction via controller to activate a weapon of the game character, wherein the weapon is directed in accordance with the automatic aim.
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Abstract
Methods for game aim assist are provided. In electronic games, a game player may control the actions of a game character within a game environment. The game environment, which includes a focus area, may be displayed from a perspective of or with respect to a game character. During game play, one or more objects may be detected in the focus area. One of the objects may then be selected based on the distance between the object and the center of the focus area. The aim of the game character is then automatically adjusted toward the selected object, which allows the game player to direct an attack action on the object.
63 Citations
20 Claims
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1. A method for game aim assist, the method comprising:
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executing instructions stored in memory, wherein execution of the instructions by a processor; generates a display of a perspective of a game environment, the generated display for a display device and including a defined focus area having one or more objects available for targeting, wherein the defined focus area has an area that is less than the display of the perspective of the game environment; selects an object from the one or more objects available for targeting in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and automatically adjusts the aim of a game character, from an initial position in the display to a second position in the display, the second position being directed towards the selected object, wherein the selected object is indicated by a targeting display; and receiving an instruction via controller to activate a weapon of the game character, wherein the weapon is directed in accordance with the automatic aim. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a computer processor to perform a method for game aim assist, the method comprising:
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generating a display of a perspective of a game environment, the generated display for a display device and including a defined focus area having one or more objects available for targeting, wherein the defined focus area has an area that is less than the display of the perspective of the game environment; selecting an object from the one or more objects available for targeting in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; automatically adjusting the aim of a game character toward the selected object, wherein the selected object is indicated by a targeting display, from an initial position in the display to a second position in the display, the second position being directed; and receiving an instruction to activate a weapon of the game character, wherein the weapon is directed in accordance with the automatic aim.
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20. An apparatus for game aim assist, the apparatus comprising:
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a display device for displaying a perspective of a game environment including a defined focus area having one or more objects available for targeting, wherein the defined focus area has an area that is less than the display of the perspective of the game environment; a processor for executing instructions stored in memory, wherein execution of the instructions by the processor; selects an object form the one or more objects available for targeting in the defined focus area, wherein selection is based at least on a distance between each of the one or more objects and the center of the focus area; and automatically adjust the aim of the game character, from an initial position in the display to a second position in the display, the second position being directed towards the selected object, wherein the selected object is indicated by a targeting display; and a controller interface configured to receive an instruction to activate a weapon of the game character, wherein the weapon is directed in accordance with the automatic aim.
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Specification