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Dynamic spawning of focal point objects within a virtual universe system

  • US 9,299,080 B2
  • Filed: 04/04/2012
  • Issued: 03/29/2016
  • Est. Priority Date: 04/15/2008
  • Status: Active Grant
First Claim
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1. A method for generating an object in a virtual universe, the method being implemented on a computer system that includes one or more physical processors executing computer program instructions which, when executed, perform the method, the method comprising:

  • determining, by the computer system, a number of virtual universe avatars within a predefined proximity from a first object that enables transmission of information in the virtual universe;

    determining, by the computer system, whether a first predetermined threshold is satisfied based on the number of the virtual universe avatars within the predetermined proximity from the first object, wherein the first predetermined threshold is related to a load on a computing resource that supports the first object; and

    generating, by the computer system, a second object within the virtual universe responsive to a determination that the first predetermined threshold related to the load on the computing resource is satisfied, wherein the second object enables transmission of information in the virtual universe.

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