Dynamic spawning of focal point objects within a virtual universe system
First Claim
1. A method for generating an object in a virtual universe, the method being implemented on a computer system that includes one or more physical processors executing computer program instructions which, when executed, perform the method, the method comprising:
- determining, by the computer system, a number of virtual universe avatars within a predefined proximity from a first object that enables transmission of information in the virtual universe;
determining, by the computer system, whether a first predetermined threshold is satisfied based on the number of the virtual universe avatars within the predetermined proximity from the first object, wherein the first predetermined threshold is related to a load on a computing resource that supports the first object; and
generating, by the computer system, a second object within the virtual universe responsive to a determination that the first predetermined threshold related to the load on the computing resource is satisfied, wherein the second object enables transmission of information in the virtual universe.
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Accused Products
Abstract
In various embodiments, the number of virtual universe avatars within a predetermined proximity from a designated first object in a virtual universe is determined. A condition that affects a load on a server computer supporting the designated first object in the virtual universe is determined. A second object is dynamically spawned within the virtual universe in response to determining that the number of virtual universe avatars within the predetermined proximity from the designated first object is greater than a first predetermined threshold and that the determined condition on the server computer is greater than a second predetermined threshold. The second object is associated with transmissions of information within the virtual universe.
121 Citations
20 Claims
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1. A method for generating an object in a virtual universe, the method being implemented on a computer system that includes one or more physical processors executing computer program instructions which, when executed, perform the method, the method comprising:
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determining, by the computer system, a number of virtual universe avatars within a predefined proximity from a first object that enables transmission of information in the virtual universe; determining, by the computer system, whether a first predetermined threshold is satisfied based on the number of the virtual universe avatars within the predetermined proximity from the first object, wherein the first predetermined threshold is related to a load on a computing resource that supports the first object; and generating, by the computer system, a second object within the virtual universe responsive to a determination that the first predetermined threshold related to the load on the computing resource is satisfied, wherein the second object enables transmission of information in the virtual universe. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A computer system for generating an object in a virtual universe, the computer system comprising:
one or more physical processors programmed to execute computer program instructions which, when executed, cause the one or more physical processors to; determine a number of virtual universe avatars within a predetermined proximity from a first object that enables transmission of information in the virtual universe; determine whether a first predetermined threshold is satisfied based on the number of the virtual universe avatars within the predetermined proximity from the first object, wherein the first predetermined threshold is related to a load on a computing resource that supports the first object; and generate a second object within the virtual universe responsive to a determination that the first predetermined threshold related to the load on the computing resource is satisfied, wherein the second object enables transmission of information in the virtual universe. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A computer program product for generating an object in a virtual universe, the computer program product comprising:
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one or more computer-readable tangible storage devices; program instructions, stored on at least one of the one or more storage devices, to determine a number of virtual universe avatars within a predetermined proximity from a first object that enables transmission of information in the virtual universe; program instructions, stored on at least one of the one or more storage devices, to determine whether a first predetermined threshold is satisfied based on the number of the virtual universe avatars within the predetermined proximity from the first object, wherein the first predetermined threshold is related to a load on a computing resource that supports the first object; and program instructions, stored on at least one of the one or more storage devices, to generate a second object within the virtual universe responsive to a determination that the first predetermined threshold related to the load on the computing resource is satisfied, wherein the second object enables transmission of information in the virtual universe.
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Specification