Gaming system and method for providing a cascading symbol game with symbol class eliminations
First Claim
Patent Images
1. A gaming system comprising:
- a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) for a play of a game;
(i) at each of a plurality of symbol display positions, display one of a plurality of symbols, wherein;
(A) the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and(B) the plurality of symbols includes at least one class of symbols including a plurality of related symbols,(ii) determine if any of the displayed symbols form any winning symbol combinations,(iii) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination,(iv) determine, for each displayed symbol, whether said displayed symbol qualifies to be removed, wherein in addition to being part of any displayed winning symbol combination, each of the related symbols of any class of symbols qualify to be removed if a symbol class triggering event occurs in association with said class of symbols, and(v) for each of any displayed symbols that qualify to be removed;
(A) remove said symbol,(B) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,(C) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and(D) for any created empty symbol display positions, display one of the plurality of symbols, and(E) repeat (b)(ii) to (b)(v) at least once, and(c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
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Accused Products
Abstract
A gaming system includes a cascading symbol or tumbling reel game which utilizes one or more different classes or sets of symbols. Each class or set of symbols includes one or more related symbols. If a symbol class triggering event occurs in association with a class or set of symbols, the gaming system removes each of the related symbols in that class of symbols which are displayed at symbol display positions of one or more symbol display position matrices.
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Citations
23 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) for a play of a game; (i) at each of a plurality of symbol display positions, display one of a plurality of symbols, wherein; (A) the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and (B) the plurality of symbols includes at least one class of symbols including a plurality of related symbols, (ii) determine if any of the displayed symbols form any winning symbol combinations, (iii) if a plurality of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination, (iv) determine, for each displayed symbol, whether said displayed symbol qualifies to be removed, wherein in addition to being part of any displayed winning symbol combination, each of the related symbols of any class of symbols qualify to be removed if a symbol class triggering event occurs in association with said class of symbols, and (v) for each of any displayed symbols that qualify to be removed; (A) remove said symbol, (B) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, (C) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and (D) for any created empty symbol display positions, display one of the plurality of symbols, and (E) repeat (b)(ii) to (b)(v) at least once, and (c) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating a gaming system, for a play of a game said method comprising:
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(a) at each of a plurality of symbol display positions, causing at least one display device to display one of a plurality of symbols, wherein; (i) the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and (ii) the plurality of symbols includes at least one class of symbols including a plurality of related symbols, (b) causing at least one processor to execute a plurality of instructions to determine if any of the displayed symbols form any winning symbol combinations, (c) if a plurality of the displayed symbols form at least one winning symbol combination, causing the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, wherein a credit balance is increasable based on the displayed award for each displayed winning symbol combination, said credit balance being increasable if a physical item associated with a monetary value is received via an acceptor, and said credit balance being decreasable if a cashout input is received via a cashout device, (d) causing the at least one processor to execute the plurality of instructions to determine, for each displayed symbol, whether said displayed symbol qualifies to be removed, wherein in addition to being part of any displayed winning symbol combination, each of the related symbols of any class of symbols qualify to be removed if a symbol class triggering event occurs in association with said class of symbols, and (e) for each of any displayed symbols that qualify to be removed; (i) causing the at least one processor to execute the plurality of instructions to remove said symbol, (ii) for each of any symbols removed from the first row of the symbol display positions, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, (iii) for each of any symbols removed from the second row of the symbol display positions, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and (iv) for any created empty symbol display positions, causing the at least one display device to display one of the plurality of symbols, and (v) repeating (b) to (e) at least once. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16)
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17. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor, for a play of a game, to; (a) at each of a plurality of symbol display positions, cause at least one display device to display one of a plurality of symbols, wherein; (i) the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, and (ii) the plurality of symbols includes at least one class of symbols including a plurality of related symbols, (b) determine if any of the displayed symbols form any winning symbol combinations, (c) if a plurality of the displayed symbols form at least one winning symbol combination, cause the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, wherein a credit balance is increasable based on the displayed award for each displayed winning symbol combination, said credit balance being increasable if a physical item associated with a monetary value is received via an acceptor, and said credit balance being decreasable if a cashout input is received via a cashout device, (d) determine, for each displayed symbol, whether said displayed symbol qualifies to be removed, wherein in addition to being part of any displayed winning symbol combination, each of the related symbols of any class of symbols qualify to be removed if a symbol class triggering event occurs in association with said class of symbols, and (e) for each of any displayed symbols that qualify to be removed; (i) remove said symbol, (ii) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, (iii) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and (iv) for any created empty symbol display positions, cause the at least one display device to display one of the plurality of symbols, and (v) repeat (b) to (e) at least once. - View Dependent Claims (18, 19, 20, 21, 22, 23)
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Specification