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Neuroplasticity games for addiction

  • US 9,302,179 B1
  • Filed: 03/07/2014
  • Issued: 04/05/2016
  • Est. Priority Date: 03/07/2013
  • Status: Active Grant
First Claim
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1. A computerized training program to systematically drive neurological changes to treat an addiction, wherein a plurality of addiction-related stimuli stimulate craving for the object of the addiction, the training program comprising:

  • a computerized reverse conditioning game configured to;

    present a plurality of target and distractor stimuli, wherein a subset of the distractor stimuli are addiction-related stimuli;

    prompt a game participant to respond to the target stimuli and ignore the distractor stimuli;

    receive the game participant'"'"'s input through a game piece;

    provide an indication to the game participant of whether the game participant'"'"'s input was accurate or apt;

    provide a signal indicative of the game participant'"'"'s performance or game difficulty; and

    repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range; and

    a computerized game manager configured to administer the game, manipulate the target and distractor stimuli, and receive input from a game piece;

    wherein the addiction is an over-eating disorder, and the distractor stimuli comprise images of food.

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