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Neuroplasticity games for social cognition disorders

  • US 9,308,446 B1
  • Filed: 03/07/2014
  • Issued: 04/12/2016
  • Est. Priority Date: 03/07/2013
  • Status: Active Grant
First Claim
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1. A training program comprising a combination of games configured to systematically drive neurological changes to overcome social cognitive deficits, the training program comprising:

  • one or more computerized social cue perception games, wherein one of the social cue perception games challenges the participant to observe gaze directions in facial images;

    one or more computerized emotion perception games; and

    one or more computerized theory of mind games;

    wherein each computerized game is configured to;

    present a plurality of target and/or distractor stimuli;

    prompt a game participant to respond to the target and/or distractor stimuli;

    receive the game participant'"'"'s input through a game piece;

    provide an indication to the game participant of whether the game participant'"'"'s input was accurate or apt;

    provide a signal indicative of the game participant'"'"'s performance or game difficulty; and

    repeat the presenting through providing a signal steps over multiple repetitions while adapting one or more difficulty parameters to target maintenance of a success rate within a predetermined range.

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