System and method for accelerated machine switching
First Claim
1. A hosting service server center, comprising:
- a server computing device having a processor configured to execute a game application in accordance with signals received from a client computing device, the client computing device remotely located from the server computing device;
a data storage device connected and configured for use by the server for storing data associated with execution of the game application;
video compression logic connected to receive a sequence of video images corresponding to graphical output of the executed game application from the server computing device, the video compression logic configured to compress the received sequence of video images to generate a compressed video stream, the compression logic connected and configured to transmit the compressed video stream to the client computing device; and
a service control system connected and configured to receive a communication from the client computing device requesting execution of the game application, the service control system configured to determine a data communication latency between the client computing device and the hosting service server center, the service control system configured to determine whether or not the data communication latency is acceptable, the service control system configured to direct the server computing device to execute the game application in response to signals received from the client computing device upon determining that the data communication latency is acceptable, the service control system configured to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center upon determining that the data communication latency is not acceptable.
2 Assignments
0 Petitions
Accused Products
Abstract
A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
10 Citations
20 Claims
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1. A hosting service server center, comprising:
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a server computing device having a processor configured to execute a game application in accordance with signals received from a client computing device, the client computing device remotely located from the server computing device; a data storage device connected and configured for use by the server for storing data associated with execution of the game application; video compression logic connected to receive a sequence of video images corresponding to graphical output of the executed game application from the server computing device, the video compression logic configured to compress the received sequence of video images to generate a compressed video stream, the compression logic connected and configured to transmit the compressed video stream to the client computing device; and a service control system connected and configured to receive a communication from the client computing device requesting execution of the game application, the service control system configured to determine a data communication latency between the client computing device and the hosting service server center, the service control system configured to determine whether or not the data communication latency is acceptable, the service control system configured to direct the server computing device to execute the game application in response to signals received from the client computing device upon determining that the data communication latency is acceptable, the service control system configured to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center upon determining that the data communication latency is not acceptable. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for operating a hosting service server center, comprising:
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operating a server computing device to receive and process signals received from a client computing device, the client computing device remotely located from the server computing device, the server computing device having a processor configured to process the signals received from the client computing device and execute a game application in accordance with the signals received from a client computing device, the server computing device configured to generate a sequence of video images corresponding to graphical output of the executed game application; operating video compression logic to receive the sequence of video images corresponding to graphical output of the executed game application from the server computing device; operating the video compression logic to compress the received sequence of video images to generate a compressed video stream; operating the video compression logic to transmit the compressed video stream to the client computing device; operating a service control system to receive a communication from the client computing device requesting execution of the game application; operating the service control system to determine a data communication latency between the client computing device and the hosting service server center; operating the service control system to determine whether or not the data communication latency is acceptable; upon determining that the data communication latency is acceptable, operating the service control system to direct the server computing device to execute the game application in response to signals received from the client computing device; and upon determining that the data communication latency is not acceptable, operating the service control system to direct the communication from the client computing device requesting execution of the game application to an alternate hosting service server center. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification