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Graphical user interface for a gaming system

  • US 9,308,456 B2
  • Filed: 07/14/2014
  • Issued: 04/12/2016
  • Est. Priority Date: 05/24/2012
  • Status: Active Grant
First Claim
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1. An electronic device for playing a game comprising:

  • a user interface comprising a first region and a second region, a first set of selectable objects presented in the first region and a second set of non-selectable object presented in the second region, the user interface comprising a touch-sensitive display screen configured to sense simultaneous touching operations performed at multiple points of the second region; and

    a computing hardware operable to execute a software product, wherein executing the software product results in generating and rendering multiple instances of a graphical object associated with the first set of selectable objects on the touch sensitive display screen of the user interface and wherein execution of the software product on the computing hardware causes the computing hardware to;

    detect a selection of one or more of the selectable objects presented in the first region of the user interface, wherein the selected one or more selectable objects correspond to one or more resources configured to perform one or more operations on the non-selectable object in the second region;

    detect multiple touching operations around the non-selectable object in the second region of the user interface, each touching operation corresponding to a touch point on the second region of the user interface;

    deploy a first resource in the form of a first set of multiple graphical objects to a first set of touchpoints in the second region of the user interface and a second resource in the form of a second set of multiple graphical objects to a second set of touch points in the second region of the user interface;

    cause the first resource to perform an action on the non-selectable object and the second resource to perform an action on the non-selectable object; and

    reformat and represent the second region of the user interface to show a current state of the non-selectable object after the action performed by the first resource and the action performed by the second resource.

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