Local game-area network system
First Claim
1. A local game-area network in a casino environment, the network comprising:
- a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device, a corresponding local game-area server, and a local game-area data storage medium;
wherein each local game-area server is associated with a corresponding gaming device in each gaming device sub-system, and wherein each local game-area data storage medium is associated with a corresponding local game-area server in each gaming device sub-system;
wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network;
wherein a first of the local game-area servers is designated as an active game-area server that acts as a host, a second of the local game-area servers is designated as a back-up host, and the remaining local game-area servers act as clients, wherein only the local game-area servers and local game-area data storage mediums acting as the host and the back-up host are used to support the plurality of gaming devices, and the other local game-area servers and local game-area data storage mediums in the plurality of gaming device sub-systems are inactive; and
wherein host status of the active local game-area server moves dynamically to the second local game-area server in response to the active local game-area server becoming non-operational; and
wherein back-up host status move dynamically to one of the inactive local game-area servers and local game-area data storage mediums.
4 Assignments
0 Petitions
Accused Products
Abstract
A local game-area network includes a plurality of gaming devices and local game-area servers. Each local game-area server is associated with a corresponding gaming device. Each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network. Additionally, one of the local game-area servers is a host local game-area server while the remaining gaming devices and associated local game-area servers are clients. Furthermore, the host status of the host local game-area server moves dynamically to an available local game-area server in the local game-area network in response to the host local game-area server becoming non-operational.
11 Citations
21 Claims
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1. A local game-area network in a casino environment, the network comprising:
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a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device, a corresponding local game-area server, and a local game-area data storage medium; wherein each local game-area server is associated with a corresponding gaming device in each gaming device sub-system, and wherein each local game-area data storage medium is associated with a corresponding local game-area server in each gaming device sub-system; wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network; wherein a first of the local game-area servers is designated as an active game-area server that acts as a host, a second of the local game-area servers is designated as a back-up host, and the remaining local game-area servers act as clients, wherein only the local game-area servers and local game-area data storage mediums acting as the host and the back-up host are used to support the plurality of gaming devices, and the other local game-area servers and local game-area data storage mediums in the plurality of gaming device sub-systems are inactive; and wherein host status of the active local game-area server moves dynamically to the second local game-area server in response to the active local game-area server becoming non-operational; and wherein back-up host status move dynamically to one of the inactive local game-area servers and local game-area data storage mediums. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A local game-area network in a casino environment, the network comprising:
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a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system comprising a gaming device, a corresponding local game-area server, and a local game-area data storage medium; wherein a first of the local game-area servers is designated as an active local game-area server that acts as a host, a second of the local game-area servers is designated as an active local game-area server that acts as a back-up host, and the remaining local game-area servers act as clients, wherein only the acting host and acting back-up local game-area servers and local game-area data storage mediums are used to support the plurality of gaming devices, and the other local game-area servers and local game-area data storage mediums in the plurality of gaming device sub-systems are inactive; wherein host status of the active local game-area server moves dynamically to the second local game-area server that was acting as the hack-up host in response to the host local game-area server becoming non-operational; and wherein back-up host status move dynamically to one of the inactive local game-area servers and local game-area data storage mediums. - View Dependent Claims (20, 21)
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Specification