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Local game-area network system

  • US 9,311,776 B2
  • Filed: 03/20/2014
  • Issued: 04/12/2016
  • Est. Priority Date: 08/20/2001
  • Status: Expired due to Fees
First Claim
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1. A local game-area network in a casino environment, the network comprising:

  • a plurality of gaming device sub-systems in the local game-area network, each gaming device sub-system including a gaming device, a corresponding local game-area server, and a local game-area data storage medium;

    wherein each local game-area server is associated with a corresponding gaming device in each gaming device sub-system, and wherein each local game-area data storage medium is associated with a corresponding local game-area server in each gaming device sub-system;

    wherein each local game-area server in the local game-area network is operatively associated with every other local game-area server in the local game-area network;

    wherein a first of the local game-area servers is designated as an active game-area server that acts as a host, a second of the local game-area servers is designated as a back-up host, and the remaining local game-area servers act as clients, wherein only the local game-area servers and local game-area data storage mediums acting as the host and the back-up host are used to support the plurality of gaming devices, and the other local game-area servers and local game-area data storage mediums in the plurality of gaming device sub-systems are inactive; and

    wherein host status of the active local game-area server moves dynamically to the second local game-area server in response to the active local game-area server becoming non-operational; and

    wherein back-up host status move dynamically to one of the inactive local game-area servers and local game-area data storage mediums.

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