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Gaming system and method for providing a cascading symbol game with upgrade events

  • US 9,311,781 B2
  • Filed: 09/17/2013
  • Issued: 04/12/2016
  • Est. Priority Date: 09/17/2013
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    at least one display device supported by the housing;

    a plurality of input devices supported by the housing, said plurality of input devices including;

    (i) an acceptor, and(ii) a cashout device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;

    (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) display, in association with a play of a first game, one of a plurality of different symbols at each of a plurality of symbol display positions, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row,(c) determine if any of the displayed symbols form any winning symbol combinations,(d) if any of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination,(e) for each displayed symbol, determine whether said displayed symbol qualifies to be removed,(f) for each displayed symbol that qualifies to be removed, remove said symbol,(g) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,(h) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,(i) if any empty symbol display positions are created;

    (i) for each created empty symbol display position, display one of the plurality of different symbols, and(ii) repeat (c) to (i) at least once,(j) if a second game upgrade event occurs, upgrade at least one attribute of a second game,(k) if a second game triggering event occurs and the second game upgrade event occurred, display a first play of the second game, wherein the first play of the second game is associated with any upgraded attribute of the second game,(l) if the second game triggering event occurs and the second game upgrade event did not occur, display a second play of the second game, wherein the second play of the second game is not associated with any upgraded attributes of the second game, and(m) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.

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