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Method for implementing a computer game

  • US 9,320,967 B2
  • Filed: 09/17/2013
  • Issued: 04/26/2016
  • Est. Priority Date: 09/17/2012
  • Status: Active Grant
First Claim
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1. A computing device adapted to play a computer game, the device including a processor, a memory, a display configured to display a game board of said computer game, a touch screen or a cursor based input device, and computer code stored in device memory or on a remote server and executable by the device processor or a remote processor, and in which the computer code generates computer game graphics for the display on the device;

  • and in which one or more of the processors are configured to;

    display a set of interactive game objects on said game board which are configured to be switched or matched in response to user input, each game object of said set of interactive game objects having one or more visual characteristic, information on said set of game objects being stored in said at least one memory;

    remove from said game board, a first subset of said set of interactive game objects which satisfy a match condition upon a move being made;

    track an amount of time elapsed after a move has been made;

    determine if a predefined period of inactivity has elapsed; and

    if it is determined that the predefined period of inactivity has elapsed, display a second subset of said interactive game objects with altered visual characteristics, said second subset satisfying said match condition.

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