In-vehicle gaming system
First Claim
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1. A system comprising:
- an electronic data store configured to store items of gameplay content;
a sensor of a vehicle; and
a computing device in communication with the sensor and the electronic data store, the computing device configured to;
retrieve an item of gameplay content from the electronic data store;
cause presentation, to a user operating the vehicle, of the item of gameplay content for game play;
receive, from the sensor of the vehicle, environmental data detected by the sensor of the vehicle, wherein the environmental data is related to at least one of the vehicle as the user operates the vehicle or the user as the user operates the vehicle;
calculate a distraction index of the user operating the vehicle based at least in part on the environmental data; and
modify, as the item of gameplay content is presented for continued game play to the user operating the vehicle, the item of gameplay content based at least in part on the distraction index, wherein the item of gameplay content is modified to reduce the distraction index of the user.
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Abstract
An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or controlled by, for example, touch, voice, or gesture. Gameplay is dynamically adjusted based at least in part on environmental factors such that the driver is not distracted from driving the vehicle. Game content is generated based at least in part on environmental factors and user data.
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Citations
19 Claims
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1. A system comprising:
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an electronic data store configured to store items of gameplay content; a sensor of a vehicle; and a computing device in communication with the sensor and the electronic data store, the computing device configured to; retrieve an item of gameplay content from the electronic data store; cause presentation, to a user operating the vehicle, of the item of gameplay content for game play; receive, from the sensor of the vehicle, environmental data detected by the sensor of the vehicle, wherein the environmental data is related to at least one of the vehicle as the user operates the vehicle or the user as the user operates the vehicle; calculate a distraction index of the user operating the vehicle based at least in part on the environmental data; and modify, as the item of gameplay content is presented for continued game play to the user operating the vehicle, the item of gameplay content based at least in part on the distraction index, wherein the item of gameplay content is modified to reduce the distraction index of the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method comprising:
under control of one or more computing devices configured with specific computer executable instructions, causing presentation of an in-vehicle game to a user in a vehicle while the user operates the vehicle; receiving, from a sensor of the vehicle, environmental data detected by the sensor of the vehicle, wherein the environmental data is related to at least one of;
the vehicle while the user operates the vehicle as the in-vehicle game is presented to the user in the vehicle for game play, or the user while the user operates the vehicle and as the in-vehicle game is presented to the user in the vehicle for game play;calculating a distraction index of the user operating the vehicle based at least in part on the environmental data; and modifying, for continued game play by the user and based at least in part on the distraction index, the in-vehicle game while the vehicle is in operation, wherein the in-vehicle game is modified to reduce the distraction index of the user. - View Dependent Claims (12, 13, 14, 15)
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16. A non-transitory computer-readable medium having a computer executable module for modifying items of gameplay content associated with an in-vehicle game, the computer executable module being configured to:
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retrieve an item of gameplay content from an electronic data store, the item of gameplay content associated with the in-vehicle game; cause presentation, to a user operating a vehicle, of the retrieved item of gameplay content for game play; receive, from a sensor of the vehicle, environmental data detected by the sensor of the vehicle, wherein the environmental data is related to at least one of;
the vehicle the user operates the vehicle and interacts with the presented item of gameplay content, or the user as the user operates the vehicle and interacts with the presented item of gameplay content;calculate a distraction index of the user operating the vehicle based at least in part on the environmental data; and modify, as the item of gameplay content is presented for continued game play to the user operating the vehicle, the item of gameplay content presented to the user based at least in part on the distraction index, wherein the item of gameplay content is modified to reduce the distraction index of the user. - View Dependent Claims (17, 18, 19)
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Specification