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Method and apparatus for enhanced virtual camera control within 3D video games or other computer graphics presentations providing intelligent automatic 3D-assist for third person viewpoints

  • US 9,327,191 B2
  • Filed: 05/08/2007
  • Issued: 05/03/2016
  • Est. Priority Date: 05/08/2006
  • Status: Active Grant
First Claim
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1. A method of using at least one hardware processor for specifying a virtual camera position in a virtual 3-D space, the method comprising:

  • displaying, to a screen of a display device, a 3-D space from the perspective of the virtual camera, the displayed 3-D space including a virtual game character;

    detecting at least one pointing input that is controllable by a player,detecting a user input indicating initiation of a free targeting mode;

    controlling said game character to assume an aiming position in accordance with initiation of the free targeting mode;

    controlling, using the least one hardware processor, said game character to aim at a location or in a direction within the 3-D space in accordance with the at least one pointing input;

    displaying, in accordance with the at least one pointing input, a targeting marker at a location(s) on the display area;

    determining where the targeting marker is located relative to where the game character is shown on the screen of the display device; and

    automatically selecting, using the at least one processor, between a first perspective and a second perspective different from said first perspective for viewing said game character in said aiming position as a result of determining the targeting marker overlaps where the video game character is displayed on the screen of the display device.

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