Social system and method used for bringing virtual social network into real life
First Claim
1. A social system used for bringing virtual social network into real life comprising:
- an electronic eye-glass unit wearable on a user'"'"'s face, the electronic eye-glass unit including a processor and a capture module capturing an image, speech, facial expression, and body movement of at least one interlocutor, and an image of surroundings, in a real scene;
a social message processor portion identifying the at least one interlocutor according to the captured image, gathering a pre-configured social profile of the at least one interlocutor from a virtual social network based on the identification, and analyzing said social profile so as to generate at least one recommended conversation topic, said at least one recommended conversation topic being generated according to the analyzed social profile;
an augmented reality processor portion including a scene recognition unit generating a scene recognition result indicating a context of the interlocutor'"'"'s real scene, said scene recognition result generated at least in part according to the captured image of the surroundings of the real scene, said social message processor portion determining a suitability of said at least one recommended conversation topic adaptive to the scene recognition result, the selective generation of said at least one recommended conversation topic being based on said suitability determined therefor; and
an emotion analysis processor portion, analyzing said speech, facial expression, and body movement of the at least one interlocutor so as to determine an emotion state of the at least one interlocutor,wherein said at least one recommended conversation topic and said emotion state are provided to the user, and said social message processor portion generates a different conversation topic upon determination of inconsistency of said at least one recommended conversation topic with said emotion state of said interlocutor.
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Abstract
The present invention is related to a social system and process used for bringing virtual social network into real life, which is allowed for gathering and analyzing a social message of at least one interlocutor from virtual social network so as to generate at least one recommended topic, allowing a user to talk with the interlocutor through the utilization of the recommended topic, and then capturing and analyzing at least one speech and behavior and/or physiological response of the interlocutor during talking so as to generate an emotion state of the interlocutor. The user is allowed to determine whether the interlocutor is interested in the recommended topic through the emotion state of interlocutor. Thus, it is possible to bring the social message on virtual network into real life, so as to increase communication topics between persons in real life.
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Citations
19 Claims
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1. A social system used for bringing virtual social network into real life comprising:
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an electronic eye-glass unit wearable on a user'"'"'s face, the electronic eye-glass unit including a processor and a capture module capturing an image, speech, facial expression, and body movement of at least one interlocutor, and an image of surroundings, in a real scene; a social message processor portion identifying the at least one interlocutor according to the captured image, gathering a pre-configured social profile of the at least one interlocutor from a virtual social network based on the identification, and analyzing said social profile so as to generate at least one recommended conversation topic, said at least one recommended conversation topic being generated according to the analyzed social profile; an augmented reality processor portion including a scene recognition unit generating a scene recognition result indicating a context of the interlocutor'"'"'s real scene, said scene recognition result generated at least in part according to the captured image of the surroundings of the real scene, said social message processor portion determining a suitability of said at least one recommended conversation topic adaptive to the scene recognition result, the selective generation of said at least one recommended conversation topic being based on said suitability determined therefor; and an emotion analysis processor portion, analyzing said speech, facial expression, and body movement of the at least one interlocutor so as to determine an emotion state of the at least one interlocutor, wherein said at least one recommended conversation topic and said emotion state are provided to the user, and said social message processor portion generates a different conversation topic upon determination of inconsistency of said at least one recommended conversation topic with said emotion state of said interlocutor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A social system used for bringing virtual social network into real life comprising:
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an electronic eye-glass unit wearable on a user'"'"'s face, the electronic eye-glass unit including a processor and a capture module capturing an image and behavior of at least one interlocutor and an image of surroundings; a camera module capturing a real scene of the at least one interlocutor; a social message processor portion, identifying the at least one interlocutor according to the captured image, gathering, based on the identification, and analyzing a pre-configured social profile of at least one interlocutor from a virtual social network so as to generate at least one recommended conversation topic, said at least one recommended conversation topic being generated according to the analyzed social profile; a physiology capture sensor operably coupled to the processor, capturing at least one physiological response of the at least one interlocutor; an emotion analysis processor portion analyzing said at least one physiological response of the at least one interlocutor so as to determine an emotion state of the at least one interlocutor; and an augmented reality processor portion including an unsalient region recognition unit selectively determining at least one unsalient region within the real scene, said unsalient region being variably located and visually offset from views of either the interlocutor or complex image contours, said augmented reality processor portion adaptively positioning information corresponding to the at least one recommended conversation topic and emotion state in the at least one unsalient region for concurrent unobstructive display with the interlocutor, and said social message processor portion generating a different conversation topic upon determination of inconsistency of said at least one recommended conversation topic with said emotion state of said interlocutor. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A social method used for bringing virtual social network into real life comprising:
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establishing an electronic eye-glass unit on a user'"'"'s face, the electronic eye-glass unit including a processor and a capture module; executing the processor to capture an image of at least one interlocutor and surroundings in a real scene, identify the interlocutor according to the captured image, gather a pre-configured social profile of the at least one interlocutor from a virtual social network based on the identification, and analyze said social profile to generate at least one recommended conversation topic for conversation, said at least one recommended conversation topic being generated according to the analyzed social profile; executing a scene recognition unit within an augmented reality processor portion to generate a scene recognition result indicating a context of the interlocutor'"'"'s real scene, said scene recognition result generated at least in part according to the captured image of the surroundings; determining a suitability of said at least one recommended conversation topic adaptive to the scene recognition result, the selective generation of said at least one recommended conversation topic being based on said suitability determined therefor; enabling a user to talk with the interlocutor through the utilization of said at least one recommended conversation topic; capturing at least one of speech, facial expression, body movement, or physiological response of the at least one interlocutor; analyzing said speech, facial expression, body movement, or physiological response of the interlocutor so as to determine an emotion state of the interlocutor; indicating to the user said at least one recommended conversation topic and said emotion state of the at least one interlocutor; and
,executing said processor to generate a different conversation topic upon determination of inconsistency of said at least one recommended conversation topic with said emotion state of said interlocutor. - View Dependent Claims (18, 19)
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Specification