System and method for displaying a game using a primary display and communicating alliance information among alliance members using a secondary display
First Claim
1. A multi-user game computing system that communicates alliance information during a game to mobile devices associated with alliance members, the system comprising:
- one or more physical computer processors configured to execute computer program modules, the computer program modules comprising;
a primary display module configured to determine and effectuate presentation of a view of a game space on a primary client device, the view forming a multi-user graphical user interface through which multiple users present at the primary client device input game commands for concomitant gameplay by the multiple users of a multi-user game within the game space;
a secondary display module configured to;
(i) obtain alliance information that describes an alliance having multiple alliance members, (ii) identify respective mobile devices of the alliance members participating in gameplay through the multi-user graphical user interface presented on the primary client device, and (iii) communicate the alliance information to the respective mobile devices of the alliance members for presentation to the alliance members on the respective mobile devices in conjunction with participation in gameplay through the multi-user graphical user interface presented on the primary client device, such alliance information being supplemental information for the alliance members during gameplay; and
an alliance management module configured to classify alliance information into one or more categories individually associated with a level of security such that at least some categories of alliance information are accessible by only a subset of the alliance members.
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Accused Products
Abstract
The disclosure relates to systems and methods for communicating a primary display comprising information that facilitates visual presentation of a view of a game space to a primary client device and facilitating communication of alliance information among members of an alliance through a secondary client device such as a user'"'"'s smartphone. The system may include a game device that allows a user to play a video game or otherwise interact with a virtual environment, and send or receive alliance information using the primary client device and send or receive alliance information using a secondary client device while playing the video game using the primary client device. The primary client device or the secondary client device may also be used to control actions taken by the alliance. Thus, alliance control may be facilitated using either or both of the primary client device and the secondary client device.
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Citations
14 Claims
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1. A multi-user game computing system that communicates alliance information during a game to mobile devices associated with alliance members, the system comprising:
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one or more physical computer processors configured to execute computer program modules, the computer program modules comprising; a primary display module configured to determine and effectuate presentation of a view of a game space on a primary client device, the view forming a multi-user graphical user interface through which multiple users present at the primary client device input game commands for concomitant gameplay by the multiple users of a multi-user game within the game space; a secondary display module configured to;
(i) obtain alliance information that describes an alliance having multiple alliance members, (ii) identify respective mobile devices of the alliance members participating in gameplay through the multi-user graphical user interface presented on the primary client device, and (iii) communicate the alliance information to the respective mobile devices of the alliance members for presentation to the alliance members on the respective mobile devices in conjunction with participation in gameplay through the multi-user graphical user interface presented on the primary client device, such alliance information being supplemental information for the alliance members during gameplay; andan alliance management module configured to classify alliance information into one or more categories individually associated with a level of security such that at least some categories of alliance information are accessible by only a subset of the alliance members. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A computer-implemented method for communicating alliance information during a game to mobile devices associated with alliance members, the method being implemented in a computer that includes one or more processors configured to execute computer program modules, the method comprising:
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determining, by a primary display module, a view of a game space for a primary client device, the view forming a multi-user graphical user interface through which multiple users present at the primary client device input game commands for concomitant gameplay by the multiple users of a multi-user game within the game space; effectuating presentation, by the primary display module, of the view of the game space on the primary client device; obtaining, by a secondary display module, alliance information that describes an alliance having multiple alliance members; identifying, by the secondary display module, respective mobile devices of the alliance members participating in gameplay through the multi-user graphical user interface presented on the primary client device; communicating, by the secondary display module, the alliance information to the respective mobile devices of the alliance members for presentation to the alliance members on the respective mobile devices in conjunction with participation in gameplay through the multi-user graphical user interface presented on the primary client device, such alliance information being supplemental information for the alliance members during gameplay; and classifying, by an alliance management module, alliance information into one or more categories individually associated with a level of security such that at least some categories of alliance information are accessible by only a subset of the alliance members. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification