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Controlled three-dimensional communication endpoint

  • US 9,332,222 B2
  • Filed: 02/13/2015
  • Issued: 05/03/2016
  • Est. Priority Date: 10/10/2012
  • Status: Active Grant
First Claim
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1. A method for simulating an in-person communication, comprising:

  • capturing three-dimensional video of a local participant at a local endpoint;

    creating a local geometric proxy for the local participant using the captured three-dimensional video;

    generating a scene geometry having correct eye gaze and conversational geometry consistent with an in-person communication;

    placing the local geometric proxy in the scene geometry to create a virtual environment;

    transmitting the local geometric proxy and the scene geometry to a remote participant at a remote endpoint, wherein the local endpoint and the remote endpoint are at different physical locations to simulate an in-person communication between the local participant and the remote participant; and

    displaying the virtual environment to the remote participant at the remote endpoint on a display device occupying space at least 180 degrees around the remote participant to provide the remote participant with a virtual viewpoint of the virtual environment.

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