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Interactive gaming with co-located, networked direction and location aware devices

  • US 9,333,424 B2
  • Filed: 08/17/2012
  • Issued: 05/10/2016
  • Est. Priority Date: 04/29/2009
  • Status: Active Grant
First Claim
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1. A computer-implemented method of calibrating an interactive game device, comprising:

  • detecting a user interaction with the interactive game device;

    in response to detecting the user interaction with the interactive game device;

    presenting, on a display of the interactive game device, a user interface that includes a representation of a coordinate frame that indicates a first direction, andpresenting, on the user interface, a visual indication of divergence of a current direction of the interactive game device from the first direction as a displacement from an axis of the coordinate frame;

    detecting a movement of the interactive game device, wherein the movement of the interactive game device includes a corresponding movement of the display that is coupled to the interactive game device;

    adjusting the visual indication of divergence of the current direction of the interactive game device in the user interface based on the movement of the interactive game device;

    detecting when the current direction of the interactive game device is aligned with the first direction; and

    indicating on the user interface that the current direction of the interactive game device is aligned with the first direction.

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