Attract based on mobile device
First Claim
1. A method of operating a gaming system server including a processor, a memory, and a network interface, said method comprising:
- receiving via the network interface detection information indicating a location of a portable electronic device in a gaming environment;
determining, via the processor and for each of a plurality of the plurality of electronic gaming machines in the gaming environment, a relative distance between the location of the portable electronic device and a location of said electronic gaming machine;
identifying a direction of travel of the portable electronic device in the gaming environment;
determining via the processor and based on the relative distance and the direction of travel a line of sight of the patron associated with the portable electronic device;
selecting via the processor one or more electronic gaming machines from among the plurality of electronic gaming machines on which to initiate an attract feature based on;
(a) a determination that said one or more gaming machines are within the line of sight of the patron, and (b) gaming preference information of the patron; and
sending via the network interface a command to the one or more selected electronic gaming machines to initiate the attract feature on the one or more electronic gaming machines.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and determine their locations in a casino environment and determine whether to initiate an attract feature. Based on the determined location of the portable electronic device, nearby gaming devices, such as electronic gaming machines can be selected for use in generating an attract feature for a patron. The generated attract feature can include outputting content to one or more EGMs and/or a patron'"'"'s portable electronic device. The gaming devices selected for use in an attract feature and/or the content associated with the attract feature can be affected by patron specified preferences. In one embodiment, the patron specified preferences can be entered and stored using an application executed on their portable electronic device.
27 Citations
33 Claims
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1. A method of operating a gaming system server including a processor, a memory, and a network interface, said method comprising:
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receiving via the network interface detection information indicating a location of a portable electronic device in a gaming environment; determining, via the processor and for each of a plurality of the plurality of electronic gaming machines in the gaming environment, a relative distance between the location of the portable electronic device and a location of said electronic gaming machine; identifying a direction of travel of the portable electronic device in the gaming environment; determining via the processor and based on the relative distance and the direction of travel a line of sight of the patron associated with the portable electronic device; selecting via the processor one or more electronic gaming machines from among the plurality of electronic gaming machines on which to initiate an attract feature based on;
(a) a determination that said one or more gaming machines are within the line of sight of the patron, and (b) gaming preference information of the patron; andsending via the network interface a command to the one or more selected electronic gaming machines to initiate the attract feature on the one or more electronic gaming machines. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A method of operating a gaming system server including a processor, a memory, and a network interface, said method comprising:
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receiving via the network interface detection information indicating a presence of a portable electronic device in a gaming environment, the portable electronic device including a unique portable electronic device identifier; determining via the processor whether a patron associated with the portable electronic device is engaged in an active game play session at one of a plurality of electronic gaming machines in the gaming environment; if the patron is not engaged in an active game play session at one of the plurality of electronic gaming machines in the gaming environment; (a) selecting via the processor a designated one of the plurality of gaming machines based on a determination that the designated gaming machine is within a line of sight of the patron based on a direction of travel associated with the portable electronic device and a relative distance between the designated gaming machine and the portable electronic device; (b) sending via the network interface at least one of instructions and data for initiating an attract feature on the portable electronic device, wherein the attract feature includes an offer redeemable on the designated electronic gaming machine; (c) sending via the network interface offer information to the portable electronic device, wherein the offer information includes a unique offer identifier and a description of the offer; (d) storing the unique offer identifier, the description of the offer and the unique portable electronic device identifier to the memory, (e) receiving information associated with the offer from the designated electronic gaming machine including an offer identifier and the portable electronic device identifier, (f) validating via the processor the offer when a) the unique offer identifier matches the received offer identifier, b) the unique portable electronic device identifier matches the received portable electronic device identifier, and c) the offer has not been previously redeemed, and (g) sending via the network interface and to the designated electronic gaming machine information indicating the offer is valid; and if the patron is engaged in an active game play session at one of the plurality of electronic gaming machines in the gaming environment, not sending any instructions or data for initiating an offer for said patron. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33)
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Specification