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Gaming system and method for providing a multiple player bonus event

  • US 9,336,653 B2
  • Filed: 09/18/2013
  • Issued: 05/10/2016
  • Est. Priority Date: 09/18/2013
  • Status: Active Grant
First Claim
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1. A gaming system server comprising:

  • at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;

    (a) receive data associated with a placement of a wager amount on a play of a game, wherein a credit balance is decreasable based on the wager amount placed on the play of the game, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable in association with a cashout input received via a cashout device,(b) determine a game outcome,(c) cause at least one display device to display the determined game outcome,(d) determine any award associated with the displayed game outcome,(e) cause the at least one display device to display any determined award, wherein said credit balance is increasable based on any determined award,(f) trigger a bonus event, said bonus event including a plurality of sequentially activated bonus event component sequences, and(g) for each of the plurality of sequentially activated bonus event component sequences of the triggered bonus event;

    (i) track any wager amounts placed by any players on any plays of any games during a bonus event ineligibility time period,(ii) track any wager amounts placed by any players on any plays of any games during a subsequent bonus event eligibility time period,(iii) upon the conclusion of the bonus award eligibility time period, select one of the players, said selection being based on the tracked wagered amounts for each player during the bonus award eligibility time period relative to a total tracked wager amount for all players during the bonus award eligibility time period, and said selection not being based on any wagers placed by any players during the bonus award ineligibility time period, and(iv) cause the selected player to be provided a bonus award associated with the bonus event component sequence, wherein said credit balance is increasable based on the bonus award associated with the bonus event component sequence.

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