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System and method for layering using tile-based renderers

  • US 9,342,322 B2
  • Filed: 09/12/2011
  • Issued: 05/17/2016
  • Est. Priority Date: 09/12/2011
  • Status: Active Grant
First Claim
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1. At least one computer-readable storage medium storing an application comprising processor-executable instructions that, when executed by at least one processor, perform operations, the operations comprising:

  • configuring a graphics processing unit (GPU) of a computing device, including;

    determining whether the GPU is to render graphics using a tile-then-layer approach or a layer-then-tile approach based at least in part on whether graphics for a tile depends on content from any other tile, wherein;

    the graphics is organized as a plurality of tiles each having a plurality of layers of content;

    the tile-then-layer approach includes rendering the graphics tile-by-tile; and

    the layer-then-tile approach includes rendering the graphics layer-by-layer; and

    if it is determined that the the GPU is to render the graphics using the tile-then-layer approach;

    notifying the GPU that the GPU is to render the graphics tile-by-tile.

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