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Methods for blatant auxiliary activation inputs, initial and second individual real-time directions, and personally moving, interactive experiences and presentations

  • US 9,348,488 B1
  • Filed: 11/12/2013
  • Issued: 05/24/2016
  • Est. Priority Date: 11/29/2012
  • Status: Active Grant
First Claim
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1. A method for generating rhythmic motion, color, and group flows (sequences) comprising:

  • A display,a memory,a central and graphics processor,a human input or pointing means;

    wherein a circle is displayed on the screen containing a definite number of icons arranged, evenly spaced, about a locus of a circle and forms a skeletal basis upon which icon motions, colors, and groups are chosen;

    wherein definite sets of motions, colors, and groups are cited and linked to specific user inputs for activation;

    wherein four sets of motions are cited and linked to four keyboard keys and apply equally to all icons and are either clockwise or counterclockwise around said circle, the motions are defined by a time signature, X/Y, where X represents a number of beats before resetting to an initial orientation, and (1/Y*360) gives a number of degrees of arc movement around said circle for each beat, the motion may be either “

    staccato,”

    (instantaneous jump to next beat position), or “

    legato,”

    (smooth flow to next beat position utilizing two speed phases) and motion beat rates are given by a beat tempo;

    wherein each set of colors defines a single color for each icon;

    wherein each set of groups defines which icons are visible and which are hidden by background color, color sets and group sets may be “

    static”

    (consisting of a single set), or “

    dynamic,”

    (consisting of several sets that cycle automatically),Wherein a tempo may be defined for a dynamic color or group set to control its cycle speed, the tempo is either independent tempo, (i.e. controlling just the cycle speed of the set), or tied to a current motion tempo, (i.e. each cycle corresponds to a current motion beat), which contains a delay indicating what percentage of current motion beat to wait before effecting a next color or group cycle,wherein a recording session records real-time activations of said specific user inputs, initial individual real-time directions, for later play back, and depicts consequent changes in icon motions, colors, and groups,wherein replays of the icon motion, color, and group sequences is portrayed on a circular path or an arbitrary closed-loop path.

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