Gaming system and method for providing a cascading symbol game with upgrade events
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to;
(a) at each of a plurality of symbol display positions, display one of a plurality of different symbols, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row,(b) determine, based on a first award evaluation, if any of the displayed symbols form any winning symbol combinations,(c) if any of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination,(d) for each displayed symbol, determine whether said displayed symbol qualifies to be removed,(e) for each displayed symbol that qualifies to be removed, remove said symbol,(f) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position,(g) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and(h) if any empty symbol display positions are created;
(i) for each created empty symbol display position, display one of the plurality of different symbols, and(ii) if an award evaluation upgrade event occurs;
(A) determine, based on a second, different award evaluation, if any of the displayed symbols form any winning symbol combinations, wherein the first award evaluation is associated with at least one selected from the group consisting of;
a first quantity of evaluated paylines, a first quantity of evaluated ways to win, a first quantity of evaluated symbols, and a first scatter pay evaluation, and the second, different award evaluation is associated with at least one selected from the group consisting of;
a second, different quantity of evaluated paylines, a second, different quantity of evaluated ways to win, a second, different quantity of evaluated symbols, and a second, different scatter pay evaluation, and(B) repeat (c) to (h) at least once.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered.
230 Citations
20 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device, for a play of a game, to; (a) at each of a plurality of symbol display positions, display one of a plurality of different symbols, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, (b) determine, based on a first award evaluation, if any of the displayed symbols form any winning symbol combinations, (c) if any of the displayed symbols form at least one winning symbol combination, display one of a plurality of awards for each displayed winning symbol combination, (d) for each displayed symbol, determine whether said displayed symbol qualifies to be removed, (e) for each displayed symbol that qualifies to be removed, remove said symbol, (f) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, (g) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and (h) if any empty symbol display positions are created; (i) for each created empty symbol display position, display one of the plurality of different symbols, and (ii) if an award evaluation upgrade event occurs; (A) determine, based on a second, different award evaluation, if any of the displayed symbols form any winning symbol combinations, wherein the first award evaluation is associated with at least one selected from the group consisting of;
a first quantity of evaluated paylines, a first quantity of evaluated ways to win, a first quantity of evaluated symbols, and a first scatter pay evaluation, and the second, different award evaluation is associated with at least one selected from the group consisting of;
a second, different quantity of evaluated paylines, a second, different quantity of evaluated ways to win, a second, different quantity of evaluated symbols, and a second, different scatter pay evaluation, and(B) repeat (c) to (h) at least once. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of operating a gaming system, for a play of a game said method comprising:
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(a) at each of a plurality of symbol display positions, causing at least one display device to display one of a plurality of different symbols, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, (b) causing at least one processor to execute a plurality of instructions to determine, based on a first award evaluation, if any of the displayed symbols form any winning symbol combinations, (c) if any of the displayed symbols form at least one winning symbol combination, causing the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, (d) for each displayed symbol, causing the at least one processor to execute the plurality of instructions to determine whether said displayed symbol qualifies to be removed, (e) for each displayed symbol that qualifies to be removed, causing the at least one processor to execute the plurality of instructions to remove said symbol, (f) for each of any symbols removed from the first row of the symbol display positions, causing the at least one processor to execute the plurality of instructions to reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, (g) for each of any symbols removed from the second row of the symbol display positions, causing the at least one processor to execute the plurality of instructions to reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and (h) if any empty symbol display positions are created; (i) for each created empty symbol display position, causing the at least one display device to display one of the plurality of different symbols, and (ii) if an award evaluation upgrade event occurs; (A) causing the at least one processor to execute the plurality of instructions to determine, based on a second, different award evaluation, if any of the displayed symbols form any winning symbol combinations, wherein the first award evaluation is associated with at least one selected from the group consisting of;
a first quantity of evaluated paylines, a first quantity of evaluated ways to win, a first quantity of evaluated symbols, and a first scatter pay evaluation, and the second, different award evaluation is associated with at least one selected from the group consisting of;
a second, different quantity of evaluated paylines, a second, different quantity of evaluated ways to win, a second, different quantity of evaluated symbols, and a second, different scatter pay evaluation, and(B) repeating (c) to (h) at least once. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor, for a play of a game, to; (a) at each of a plurality of symbol display positions, cause at least one display device to display one of a plurality of different symbols, wherein the plurality of symbol display positions form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row and a third row positioned adjacent to the second row, (b) determine, based on a first award evaluation, if any of the displayed symbols form any winning symbol combinations, (c) if any of the displayed symbols form at least one winning symbol combination, cause the at least one display device to display one of a plurality of awards for each displayed winning symbol combination, (d) for each displayed symbol, determine whether said displayed symbol qualifies to be removed, (e) for each displayed symbol that qualifies to be removed, remove said symbol, (f) for each of any symbols removed from the first row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, (g) for each of any symbols removed from the second row of the symbol display positions, reposition at least one of the remaining displayed symbols to at least another one of the symbol display positions to create at least one empty symbol display position, and (h) if any empty symbol display positions are created; (i) for each created empty symbol display position, cause the at least one display device to display one of the plurality of different symbols, and (ii) if an award evaluation upgrade event occurs; (A) determine, based on a second, different award evaluation, if any of the displayed symbols form any winning symbol combinations, wherein the first award evaluation is associated with at least one selected from the group consisting of;
a first quantity of evaluated paylines, a first quantity of evaluated ways to win, a first quantity of evaluated symbols, and a first scatter pay evaluation, and the second, different award evaluation is associated with at least one selected from the group consisting of;
a second, different quantity of evaluated paylines, a second, different quantity of evaluated ways to win, a second, different quantity of evaluated symbols, and a second, different scatter pay evaluation, and(B) repeat (c) to (h) at least once. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification