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Service consumption based on gamification level classification

  • US 9,350,625 B2
  • Filed: 06/25/2013
  • Issued: 05/24/2016
  • Est. Priority Date: 06/25/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • receiving, from a user, a request to use a first service of a service provider;

    determining a usage measure for the user and a first usage measure requirement for the first service of the service provider, wherein the usage measure for the user is stored and is a measure of an amount the user has consumed services of the service provider, and the first usage measure requirement is a minimum usage measure required to use the first service of the service provider;

    determining if the usage measure satisfies the first usage measure requirement;

    enabling, by a machine having a memory and a processor, the user to use the first service of the service provider in response to a determination that the usage measure satisfies the first usage measure requirement;

    increasing the stored usage measure by a first amount in response to the user using the first service;

    receiving, from the user, a request to use a second service of the service provider, the second service being different from the first service;

    determining the stored usage measure for the user and a second usage measure requirement for the second service of the service provider;

    determining if the stored usage measure satisfies the second usage measure requirement;

    enabling the user to use the second service of the service provider in response to a determination that the stored usage measure satisfies the second usage measure requirement; and

    increasing the stored usage measure by a second amount in response to the user using the second service of the service provider.

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