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System and method for capturing text for an online application

  • US 9,352,222 B2
  • Filed: 10/29/2010
  • Issued: 05/31/2016
  • Est. Priority Date: 12/10/2002
  • Status: Active Grant
First Claim
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1. A system for entering text within a video game comprising:

  • a video game hosting service to execute the video game in response to user input; and

    a client device to communicate with the video game hosting service over a first communication channel, wherein the client device has a first user input device communicatively coupled thereto, and wherein control signals for the video game are generated in response to input from the first user input device and transmitted from the client device to the video game hosting service over the first communication channel, the video game hosting service controlling the video game in response to receipt of the control signals;

    wherein the video game hosting service further includes program code to activate a second communication channel for communicating with the video game hosting service, the second communication channel configured to receive text input from a data processing device capable of generating text input for the video game hosting service, the second communication channel being separate and independent from the first communication channel and usable by the data processing device to communicate with the video game hosted by the video game hosting service, wherein the data processing device is configured to capture keystrokes used to provide text input and transmit the keystrokes over the second communication channel to a text capture application programming interface (API) at the video game hosting service, the text capture API processing the keystrokes and forwarding the text input to the video game without use of the first communication channel, wherein in response to receipt of text input over the second communication channel, the video game executing on the video game hosting service causes the text input to be displayed on a display device communicatively coupled to the client device, the data processing device being separate from the first user input device.

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