Trajectory-based 3-D games of chance for video gaming machines
First Claim
Patent Images
1. A gaming system comprising:
- a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing and including an acceptor; and
a master gaming controller configured to operate with the at least one display device and the plurality of input devices to;
(a) place a wager after the acceptor receives a physical item associated with a monetary value and following receipt of an actuation of a wager button;
(b) following placement of the wager, initiate a trajectory-based game of chance;
(c) determine a trajectory of a three-dimensional game object in a three-dimensional gaming environment used in the trajectory-based game of chance based on one or more trajectory rules, one or more object collision rules, and one or more object exit rules;
(d) render a sequence of two-dimensional images from the three-dimensional gaming environment, wherein the sequence of two-dimensional images includes one or more two-dimensional images of the three-dimensional game object along the trajectory;
(e) determine a game outcome for the trajectory-based game of chance;
(f) display the rendered sequence of two-dimensional images on the at least one display device as part of a game outcome presentation for the trajectory-based game of chance; and
(g) initiate a payout following an occurrence of a triggering event.
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Abstract
Trajectory-based games of chance are described that are, in certain embodiments, implemented on a video gaming machine. In one embodiment of a trajectory-based game of chance, a trajectory of a game object is generated in a 3-D gaming environment. A wager is made on an aspect of the game object'"'"'s trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object'"'"'s trajectory occurs according to a known probability. Hence, an award for the trajectory-based game of chance is proportional to the probability of the aspect of the game object'"'"'s trajectory occurring.
260 Citations
18 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing; a plurality of input devices supported by the housing and including an acceptor; and a master gaming controller configured to operate with the at least one display device and the plurality of input devices to; (a) place a wager after the acceptor receives a physical item associated with a monetary value and following receipt of an actuation of a wager button; (b) following placement of the wager, initiate a trajectory-based game of chance; (c) determine a trajectory of a three-dimensional game object in a three-dimensional gaming environment used in the trajectory-based game of chance based on one or more trajectory rules, one or more object collision rules, and one or more object exit rules; (d) render a sequence of two-dimensional images from the three-dimensional gaming environment, wherein the sequence of two-dimensional images includes one or more two-dimensional images of the three-dimensional game object along the trajectory; (e) determine a game outcome for the trajectory-based game of chance; (f) display the rendered sequence of two-dimensional images on the at least one display device as part of a game outcome presentation for the trajectory-based game of chance; and (g) initiate a payout following an occurrence of a triggering event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, said method comprising:
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(a) placing, via a master gaming controller, a wager after an acceptor of the gaming system receives a physical item associated with a monetary value and following receipt of an actuation of a wager button; (b) following placement of the wager, initiating, via the master gaming controller, a trajectory-based game of chance; (c) determining, via the master gaming controller, a trajectory of a three-dimensional game object in a three-dimensional gaming environment used in the trajectory-based game of chance based on one or more trajectory rules, one or more object collision rules, and one or more object exit rules; (d) rendering, via the master gaming controller, a sequence of two-dimensional images from the three-dimensional gaming environment, wherein the sequence of two-dimensional images includes one or more two-dimensional images of the three-dimensional game object along the trajectory; (e) determining, via the master gaming controller, a game outcome for the trajectory-based game of chance; (f) displaying, on at least one display device, the rendered sequence of two-dimensional images as part of a game outcome presentation for the trajectory-based game of chance; and (g) initiating, via the master gaming controller, a payout following an occurrence of a triggering event. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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Specification