Method and apparatus for video game simulations using motion capture
First Claim
1. An apparatus for capturing body motion associated with a person pretending to hit or launch an object, comprising:
- a processor, coupled to a memory and a sensor interface, the processor configured to;
receive a motion consistency parameter wherein the motion consistency parameter is generated from data captured during a plurality of different instances of the person attempting to repeat the body motion and wherein a determining of the motion consistency parameter includes determining a position of at least one point on a body of the person during each of the plurality of different instances of the body motion and determining a standard deviation using the determined positions;
receive, via the sensor interface data from a sensor system, the data from the sensor system for a single instance of the person attempting to repeat the body motion while pretending to hit or launch the object;
based upon the data from the single instance, in the processor, predict a magnitude of a force and a direction of the force that would be imparted to a simulated object having a shape and mass of the object if it was actually hit or launched;
based upon the predicted magnitude of the force and the predicted direction of the force, determine whether a desired outcome for the simulated object is possible;
when the desired outcome is determined to be possible, determine whether the desired outcome or a non-desired outcome is to occur for the simulated object wherein a probability of the desired outcome occurring increases as the standard deviation associated with the motion consistency parameter decreases; and
control output to a display including one or more images of a simulated trajectory of the simulated object for the single instance, wherein the simulated trajectory shows the determined desired outcome or the determined non-desired outcome occurring for the simulated object.
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Abstract
A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion is described. In one embodiment, the body motion can be associated with a person pretending to hit or launch an object, such as an object used in a sporting activity. In general, body motion can be associated with any activity involving similar body motions that are repeated during the activity. In a video game generated by the video gaming system, a consistency with which the repeated body motions are made over time can be used to determine an outcome for a single instance of the body motion. In a particular embodiment, a probability of a more desirable outcome resulting from the single instance of the body motion can increase as the consistency with which the repeated body motions are made increases.
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Citations
17 Claims
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1. An apparatus for capturing body motion associated with a person pretending to hit or launch an object, comprising:
a processor, coupled to a memory and a sensor interface, the processor configured to; receive a motion consistency parameter wherein the motion consistency parameter is generated from data captured during a plurality of different instances of the person attempting to repeat the body motion and wherein a determining of the motion consistency parameter includes determining a position of at least one point on a body of the person during each of the plurality of different instances of the body motion and determining a standard deviation using the determined positions; receive, via the sensor interface data from a sensor system, the data from the sensor system for a single instance of the person attempting to repeat the body motion while pretending to hit or launch the object; based upon the data from the single instance, in the processor, predict a magnitude of a force and a direction of the force that would be imparted to a simulated object having a shape and mass of the object if it was actually hit or launched; based upon the predicted magnitude of the force and the predicted direction of the force, determine whether a desired outcome for the simulated object is possible; when the desired outcome is determined to be possible, determine whether the desired outcome or a non-desired outcome is to occur for the simulated object wherein a probability of the desired outcome occurring increases as the standard deviation associated with the motion consistency parameter decreases; and control output to a display including one or more images of a simulated trajectory of the simulated object for the single instance, wherein the simulated trajectory shows the determined desired outcome or the determined non-desired outcome occurring for the simulated object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method for capturing body motion associated with a person pretending to hit or launch an object, comprising:
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determining positions of at least one point on a body of the person during a plurality of instances of the person attempting to repeat the body motion; determining a value indicative of an amount of variation in the positions of the at least one point during the plurality of instances; determining, based on the value, a motion consistency parameter indicative of a consistency of the body motion during the plurality of instances; receiving the motion consistency parameter at a processor; receiving, at the processor, sensor interface data from a sensor system, the sensor interface data indicative of movement of the person during a single instance of the person attempting to repeat the body motion; based on the sensor interface data, predicting by the processor a magnitude of a force and a direction of the force that would be imparted to a simulated object if it was actually hit or launched; determining by the processor whether the desired outcome or a non-desired outcome is to occur for the simulated object based on the predicted magnitude and the predicted direction of the force and based on the motion consistency parameter, wherein a probability of the desired outcome occurring is greater when the value indicates a smaller amount of variation in the positions of the at least one point; and controlling by the processor output to a display including one or more images of a simulated trajectory of the simulated object, wherein the simulated trajectory shows the determined desired outcome or the determined non-desired outcome occurring for the simulated object. - View Dependent Claims (13, 14, 15, 16)
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17. A method for capturing body motion associated with a person pretending to hit or launch an object, comprising:
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determining positions of at least one point on a body of the person during a plurality of instances of the person attempting to repeat the body motion; determining a value indicative of an amount of variation in the positions of the at least one point during the plurality of instances; determining, based on the value, a motion consistency parameter indicative of a consistency of the body motion during the plurality of instances; receiving the motion consistency parameter at a processor; receiving, at the processor, sensor interface data from a sensor system, the sensor interface data indicative of movement of the person during a single instance of the person attempting to repeat the body motion; determining by the processor whether a desired outcome or a non-desired outcome is to occur for a simulated object based on the sensor interface data and the motion consistency parameter, wherein a probability of the desired outcome occurring is greater when the value indicates a smaller amount of variation in the positions of the at least one point; and controlling by the processor output to a display including one or more images of a simulated trajectory of the simulated object, wherein the simulated trajectory shows the determined desired outcome or the determined non-desired outcome occurring for the simulated object.
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Specification