Dance competition game
First Claim
1. A non-transitory computer readable medium storing computer readable instructions that, when executed by a machine, cause the machine to:
- display a first prompt to a first player to create and perform a dance move;
receive information from a camera system reflecting a position of the first player in response to the first prompt;
generate a target frame using the received information relating to the first player;
provide an icon that displays a representation of a body in at least one pose representing the position of the first player in response to the first prompt;
display a second prompt to a second player to perform the dance move created by the first player by displaying the provided icon;
receive information from the camera system reflecting a position of the second player in response to the second prompt;
generate, by the machine, an input frame using the information relating to the second player; and
compare, by the machine, the input frame to the target frame to determine a comparison value.
1 Assignment
0 Petitions
Accused Products
Abstract
Techniques for use with a game console and a camera system, the techniques include providing a first prompt to a first player to create and perform a dance move, receiving at the game console information from the camera system reflecting a position of the first player in response to the first prompt, generating, using the game console, a target frame using the received information relating to the first player, providing, using the audiovisual system connected to the game console, a second prompt to a second player to perform the dance move created by the first player, receiving at the game console information from the camera system reflecting a position of the second player in response to the second prompt, generating, using the game console, an input frame using the information relating to the second player, and comparing the input frame to the target frame to determine a comparison value.
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Citations
24 Claims
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1. A non-transitory computer readable medium storing computer readable instructions that, when executed by a machine, cause the machine to:
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display a first prompt to a first player to create and perform a dance move; receive information from a camera system reflecting a position of the first player in response to the first prompt; generate a target frame using the received information relating to the first player; provide an icon that displays a representation of a body in at least one pose representing the position of the first player in response to the first prompt; display a second prompt to a second player to perform the dance move created by the first player by displaying the provided icon; receive information from the camera system reflecting a position of the second player in response to the second prompt; generate, by the machine, an input frame using the information relating to the second player; and compare, by the machine, the input frame to the target frame to determine a comparison value. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method for use with a game console with a camera system, the method comprising:
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displaying, using an audiovisual system connected to the game console, a first prompt to a first player to create and perform a dance move; receiving at the game console information from the camera system reflecting a position of the first player in response to the first prompt; generating, using the game console, a target frame using the received information relating to the first player; providing an icon that displays a representation of a body in at least one pose representing the position of the first player in response to the first prompt; displaying, using the audiovisual system connected to the game console, a second prompt to a second player to perform the dance move created by the first player by displaying the provided icon; receiving at the game console information from the camera system reflecting a position of the second player in response to the second prompt; generating, using the game console, an input frame using the information relating to the second player; and comparing, using the game console, the input frame to the target frame to determine a comparison value. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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Specification