Transitions between body-locked and world-locked augmented reality
First Claim
Patent Images
1. A method of operating a see-through display, the method comprising:
- displaying via the see-through display one or more virtual objects with a world-locked position in which a position of each virtual object appears to be fixed relative to real-world objects viewable through the see-through display and the position of each virtual object appears to be moveable relative to a wearer of the see-through display; and
responsive to transitioning from tracking a location and an orientation of the see-through display in six degrees of freedom to tracking the orientation of the see-through display in three degrees of freedom due to the location and orientation of the head-mounted display device in six degrees of freedom not meeting a quality metric, displaying via the see-through display the one or more virtual objects with a body-locked position in which the position of each virtual object appears to be fixed relative to the wearer of the see-through display and the position of each virtual object appears to be moveable relative to the real-world objects.
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Abstract
Various embodiments relating to controlling a see-through display are disclosed. In one embodiment, virtual objects may be displayed on the see-through display. The virtual objects transition between having a position that is body-locked and a position that is world-locked based on various transition events.
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Citations
16 Claims
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1. A method of operating a see-through display, the method comprising:
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displaying via the see-through display one or more virtual objects with a world-locked position in which a position of each virtual object appears to be fixed relative to real-world objects viewable through the see-through display and the position of each virtual object appears to be moveable relative to a wearer of the see-through display; and responsive to transitioning from tracking a location and an orientation of the see-through display in six degrees of freedom to tracking the orientation of the see-through display in three degrees of freedom due to the location and orientation of the head-mounted display device in six degrees of freedom not meeting a quality metric, displaying via the see-through display the one or more virtual objects with a body-locked position in which the position of each virtual object appears to be fixed relative to the wearer of the see-through display and the position of each virtual object appears to be moveable relative to the real-world objects. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating a see-through display, the method comprising:
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displaying via the see-through display one or more virtual objects with a body-locked position in which a position of each virtual object appears to be fixed relative to a wearer of the see-through display and the position of each virtual object appears to be moveable relative to real-world objects viewable through the see-through display; and responsive to transitioning from tracking a location and an orientation of the see-through display in six degrees of freedom to tracking the orientation of the see-through display in three degrees of freedom due to the location and orientation of the head-mounted display device in six degrees of freedom not meeting a quality metric, displaying via the see-through display the one or more virtual objects with a world-locked position in which the position of each virtual object appears to be fixed relative to the real-world objects and the position of each virtual object appears to be moveable relative to the wearer of the see-through display. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A head-mounted display device comprising:
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an inertial measurement unit (IMU) configured to determine an orientation of the head-mounted display device in three degrees of freedom; an optical sensor configured to capture image data of a real-world environment and cooperate with the IMU to determine a location and the orientation of the head-mounted display device in six degrees of freedom; a see-through display through which a real-world environment is viewable by a wearer, the see-through display being configured to display virtual objects to the wearer such that virtual objects appear to be integrated with the real-world environment, the see-through display being configured to; responsive to a transition from tracking the orientation of the head-mounted display device in three degrees of freedom to tracking the location and the orientation of the see-through display in six degrees of freedom, display via the see-through display one or more virtual objects with a world-locked position in which a position of each virtual object appears to be fixed relative to real-world objects viewable through the see-through display and the position of each virtual object appears to be moveable relative to a wearer of the see-through display, the world-locked position being derived from the location and orientation of the head-mounted display device in six degrees of freedom; and responsive to a transition from tracking the location and the orientation of the head-mounted display device in six degrees of freedom to tracking the orientation of the see-through display in three degrees of freedom, displaying via the see-through display the one or more virtual objects with a body-locked position in which the position of each virtual object appears to be fixed relative to the wearer of the see-through display and the position of each virtual object appears to be moveable relative to the real-world objects, the body-locked position being derived from the orientation of the head-mounted display device in three degrees of freedom. - View Dependent Claims (16)
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Specification