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Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay

  • US 9,364,743 B2
  • Filed: 03/14/2013
  • Issued: 06/14/2016
  • Est. Priority Date: 12/21/2012
  • Status: Active Grant
First Claim
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1. A method for generating a playable minigame from a video game, comprising:

  • executing the video game by a cloud gaming system that includes at least one server computer, to generate video data for streaming over a network to a client device, the video data being rendered by the client device to a display for interactive gameplay by a user;

    receiving, over the network by the cloud gaming system from the client device, user input data generated from the interactive gameplay of the video game by the user, wherein the execution of the video game includes processing the user input data while generating the video data;

    recording, by the cloud gaming system, a gameplay video of the user'"'"'s gameplay of the video game;

    receiving, over the network by the cloud gaming system from the client device, user input identifying a plurality of portions of the user'"'"'s recorded gameplay video;

    for each portion, generating, by a game slice generator of the cloud gaming system, a playable game slice of the video game, the playable game slice being configured for interactive gameplay; and

    arranging, by the cloud gaming system, each of the playable game slices of the video game in a user-defined order to define the minigame from the video game, the minigame being a game configured for interactive gameplay;

    storing the minigame to a library associated with an account of the user.

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  • 3 Assignments
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