User-initiated location determination for a location-based gaming system
First Claim
1. A computer-implemented method for facilitating geo-location interactive gaming, in an application executing on a mobile gaming device having an operating system, location-based gaming to mobile gaming through a wireless network, the method comprising:
- initiating, responsive to a user action on an input/output device of the mobile gaming device, a gaming session in the application responsive to a user action, wherein the application is in communication with an operating system;
sending, by a network interface of the mobile gaming device, a request for gaming options from the application to a server device that is capable of determining gaming options based on location information;
responsive to the user-initiated gaming session in the application, determining the location information as determined by a combination of location technologies used as inputs, by a combination of position location hardware of the mobile gaming device receiving external signals, wherein a first location technology used to determine the location information is different from a second location technology;
sending, by the network interface, the location information to the server device to retrieve gaming options corresponding to a jurisdiction, the jurisdiction being one of a plurality of jurisdictions and associated with gaming restrictions that are particular to the jurisdiction;
receiving, by the network interface, the location-based gaming options available to the mobile gaming unit for display to the user; and
initiating, responsive to a user action on the input/output device, at least one of the location-based gaming options.
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Accused Products
Abstract
A system for providing access to casino gaming and sports booking is provided which permits a gambler to place wagers using a location based mobile gaming unit. The gambler may access the system through a wireless network. Further, the gambler may be positioned anywhere there is an established local gaming server. A gambler profile may be provided wireless access to the local server along with the games available in the local server jurisdiction based on a global positioning of the mobile gaming unit.
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Citations
6 Claims
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1. A computer-implemented method for facilitating geo-location interactive gaming, in an application executing on a mobile gaming device having an operating system, location-based gaming to mobile gaming through a wireless network, the method comprising:
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initiating, responsive to a user action on an input/output device of the mobile gaming device, a gaming session in the application responsive to a user action, wherein the application is in communication with an operating system; sending, by a network interface of the mobile gaming device, a request for gaming options from the application to a server device that is capable of determining gaming options based on location information; responsive to the user-initiated gaming session in the application, determining the location information as determined by a combination of location technologies used as inputs, by a combination of position location hardware of the mobile gaming device receiving external signals, wherein a first location technology used to determine the location information is different from a second location technology; sending, by the network interface, the location information to the server device to retrieve gaming options corresponding to a jurisdiction, the jurisdiction being one of a plurality of jurisdictions and associated with gaming restrictions that are particular to the jurisdiction; receiving, by the network interface, the location-based gaming options available to the mobile gaming unit for display to the user; and initiating, responsive to a user action on the input/output device, at least one of the location-based gaming options. - View Dependent Claims (2, 3, 4)
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5. A non-transitory computer-readable medium storing instructions that, when executed by a processor, performs a method for facilitating geo-location interactive gaming in an application executing on a mobile gaming device having an operating system, location-based gaming to mobile gaming through a wireless network, the method comprising:
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initiating, responsive to a user action on an input/output device of the mobile gaming device, a gaming session in the application responsive to a user action, wherein the application is in communication with an operating system; sending, by a network interface of the mobile gaming device, a request for gaming options from the application to a server device that is capable of determining gaming options based on location information; responsive to the user-initiated gaming session in the application, determining the location information as determined by a combination of location technologies used as inputs, by a combination of position location hardware of the mobile gaming device receiving external signals, wherein a first location technology used to determine the location information is different from a second location technology; sending, by the network interface, the location information to the server device to retrieve gaming options corresponding to a jurisdiction, the jurisdiction being one of a plurality of jurisdictions and associated with gaming restrictions that are particular to the jurisdiction; receiving, by the network interface, the location-based gaming options available to the mobile gaming unit for display to the user; and initiating, responsive to a user action on the input/output device, at least one of the location-based gaming options.
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6. A mobile gaming device to facilitate geo-location interactive gaming and unit having an operating system and executing an application for location-based gaming to mobile gaming through a wireless network, the mobile gaming unit comprising:
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a processor; a network interface; and a memory coupled to the processor and network interface and storing; a first module to initiate, by the processor, a gaming session in the application responsive to a user action, wherein the application is in communication with an operating system; a second module to send, by the network interface, a request for gaming options from the application to a server device that is capable of determining gaming options based on location information; a third module to, responsive to the user-initiated gaming session in the application, by a combination of position location hardware receiving external signals, determine the location information as determined by a combination of location technologies used as inputs, wherein a first location technology used to determine the location information is different from a second location technology; a fourth module to send, by the network interface the location information to the server device to retrieve gaming options corresponding to a jurisdiction, the jurisdiction being one of a plurality of jurisdictions and associated with gaming restrictions that are particular to the jurisdiction; a fifth module to receive the location-based gaming options available to the mobile gaming unit for display to the user, wherein the first module initiates at least one of the location-based gaming options, response to a user action.
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Specification