3D enhancements to game components in gaming systems with stacks of game components
First Claim
Patent Images
1. An electronic gaming machine for providing game components with three-dimensional (3D) enhancement, the machine comprising:
- at least one processor;
at least one persistent data store;
at least one receiver to receive game data for storage in the at least one persistent data store;
a card reader to receive input data to interface with a host system to identify a user account;
a display device connected to a display controller to render a user interface to display a portion of the game data as a base layer matrix of at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto;
trigger the display controller to generate at least one 3D stack of at least one additional game component as part of the user interface rendered on the display device, the 3D stack having a top game component;
associate at least one additional symbol with the at least one additional game components in the 3D stack; and
trigger the display controller to configure the display device to render the user interface to display the at least one 3D stack along an axis orthogonal to the plane of the display device in relation to at least one of the game components of the base layer matrix to provide a 3D enhancement, and generate an animation effect to display at least one game component of the base layer matrix as a transparent area such that the top game component of the 3D stack is initially hidden and becomes visible through the transparent area to integrate the at least one additional symbol into the given game to trigger transfer to the user account using the card reader and the host system.
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Abstract
A computer-implemented method for enhancing game components in a gaming system using various three-dimensional enhancements. The three-dimensional enhancements may involve stacks of gaming components to provide and integrate additional symbols, multi-faceted gaming components, multi-faceted gaming surfaces running multiple games in parallel, items animating to simulate real-world physics, merging components, shapes to push up or down gaming components to create stacks, and so on. Further example three-dimensional enhancements are described.
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Citations
41 Claims
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1. An electronic gaming machine for providing game components with three-dimensional (3D) enhancement, the machine comprising:
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at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; a card reader to receive input data to interface with a host system to identify a user account; a display device connected to a display controller to render a user interface to display a portion of the game data as a base layer matrix of at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; trigger the display controller to generate at least one 3D stack of at least one additional game component as part of the user interface rendered on the display device, the 3D stack having a top game component; associate at least one additional symbol with the at least one additional game components in the 3D stack; and trigger the display controller to configure the display device to render the user interface to display the at least one 3D stack along an axis orthogonal to the plane of the display device in relation to at least one of the game components of the base layer matrix to provide a 3D enhancement, and generate an animation effect to display at least one game component of the base layer matrix as a transparent area such that the top game component of the 3D stack is initially hidden and becomes visible through the transparent area to integrate the at least one additional symbol into the given game to trigger transfer to the user account using the card reader and the host system. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. An electronic gaming system for providing game components with 3D enhancement, the system comprising:
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a server comprising a transmitter for transmitting electronic data signals representing game data; an electronic device comprising; at least one processor; at least one persistent data store; at least one receiver to receive the electronic data signals representing game data for storage in the at least one persistent data store; a card reader to receive input data to interface with a host system to identify a user account; a display device connected to a display controller to render a user interface to display a portion of the game data as a base layer matrix of at least one of a row and a column of game components along a plane in accordance with the electronic data signals a set of game rules for a given game, each one of the game components having an original symbol associated thereto; wherein the at least one processor is configured to; trigger the display controller to generate at least one 3D stack of at least one additional game component as part of the user interface rendered on the display device, the at least one 3D stack having a top game component; associate at least one additional symbol with the at least one additional game components in the 3D stack; and trigger the display controller to configure the display device to render the user interface to display the at least one 3D stack along an axis orthogonal to the plane of the display device in relation to at least one of the game components of the base layer matrix to provide a 3D enhancement, and generate an animation effect to display at least one game component of the base layer matrix as a transparent area such that the top game component of the 3D stack is initially hidden and becomes visible through the transparent area to integrate the at least one additional symbol into the given game to trigger transfer to the user account using the card reader and the host system; and a network configured to provide a communication link to couple the server and the electronic device to receive the electronic data signals. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A computer-implemented method for providing game components with 3D enhancement in a gaming system, the method comprising:
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a card reader to receive input data to interface with a host system to identify a user account; displaying on a display device connected to a display control a user interface with a base layer matrix of at least one of a row and a column of game components along a plane in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto; generating, by triggering the display controller, at least one 3D stack of at least one additional game component, as part of the user interface rendered on the display device, the 3D stack having a top game component; triggering the display controller to configure the display device to render the user interface to display the at least one 3D stack along an axis orthogonal to the plane of the display device in relation to at least one of the game components of the base layer matrix to provide a 3D enhancement, and generating an animation effect to display at least one game component of the base layer matrix as a transparent area such that the top game component of the 3D stack is initially hidden and becomes visible through the transparent area to integrate the at least one additional symbol into the given game to trigger transfer to the user account using the card reader and the host system; and associating at least one additional symbol with the at least one additional game components in the 3D stack. - View Dependent Claims (31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41)
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Specification