System and method for improving the graphics performance of hosted applications
First Claim
1. A system comprising:
- an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game;
buffer management logic to manage storage and transmission of the series of video frames;
a shared buffer managed by the buffer management logic to store the video frames as quickly as the video frames can be generated by the application/game server responsive to execution of the video game or application;
wherein the buffer management logic continually monitors a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to the buffer management detecting that the display or video compression unit is about to be ready to receive the next video frame, the buffer management logic to transfer the most recently completed from the shared buffer to a back buffer; and
wherein in response to detecting the signal indicating that the display or video compression unit is ready to receive the next video frame, the buffer management logic transferring the video frame from the back buffer to a front buffer from which it is read out, line by line, and provided to the display or video compression unit for compressing the resulting video stream.
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Accused Products
Abstract
A system and method for efficiently performing graphics operations on a video game/application hosting service. One embodiment of a system comprises: an application/game server comprising a central processing unit and a graphics processing unit generating a series of video frames; a buffer management logic to manage the series of video frames; a shared buffer managed by the buffer management logic to store the video frames generated; wherein the buffer management logic continually monitors a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to detecting that the display or video compression unit is about to be ready, the buffer management logic to transfer the most recently completed from the shared buffer to a back buffer; and responsive to detecting the signal, the buffer management logic transferring the video frame from the back buffer to a front buffer.
17 Citations
14 Claims
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1. A system comprising:
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an application/game server comprising a central processing unit to process application/video game program code and a graphics processing unit (GPU) to process graphics commands and generate a series of video frames for the application/video game; buffer management logic to manage storage and transmission of the series of video frames; a shared buffer managed by the buffer management logic to store the video frames as quickly as the video frames can be generated by the application/game server responsive to execution of the video game or application; wherein the buffer management logic continually monitors a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to the buffer management detecting that the display or video compression unit is about to be ready to receive the next video frame, the buffer management logic to transfer the most recently completed from the shared buffer to a back buffer; and wherein in response to detecting the signal indicating that the display or video compression unit is ready to receive the next video frame, the buffer management logic transferring the video frame from the back buffer to a front buffer from which it is read out, line by line, and provided to the display or video compression unit for compressing the resulting video stream. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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executing program code for a video game or application including processing graphics commands and responsively generating a series of video frames for the application/video game; managing storage and transmission of the series of video frames including storing the video frames as quickly as the video frames can be generated by the application/game server responsive to execution of the video game or application; continually monitoring a signal indicating when a video display or video compression unit is ready to receive a next video frame and, responsive to detecting that the display or video compression unit is about to be ready to receive the next video frame, transferring the most recently completed from the shared buffer to a back buffer; and wherein in response to detecting the signal indicating that the display or video compression unit is ready to receive the next video frame, transferring the video frame from the back buffer to a front buffer from which it is read out, line by line, and provided to the display or video compression unit for compressing the resulting video stream. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification