×

Adjusting individualized content made available to users of an online game based on user gameplay information

  • US 9,375,636 B1
  • Filed: 04/03/2013
  • Issued: 06/28/2016
  • Est. Priority Date: 04/03/2013
  • Status: Active Grant
First Claim
Patent Images

1. A system for adjusting individualized content made available to users of a single online game, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of the single online game to facilitate presentation of the single online game to the users, and to implement in-game actions in the instance of the single online game in response to action requests for the in-game actions from the users, wherein the users include a first user;

    obtain user gameplay information related to prospective usage of the single online game by the users, wherein the user gameplay information includes;

    a first set of user gameplay information related to prospective usage of the single online game by the first user, anda second set of user gameplay information related to prospective usage of the single online game by the second user;

    determine user types of users that characterize prospective usage of the single online game by the users, the user types being determined based on obtained user gameplay information such that;

    a first user type for the first user is determined based on the first set of user gameplay information, anda second user type for the second user is determined based on the second set of user gameplay information, the second user type being a different user type from the first user type; and

    determine customizations of the single online game for the individual users, the customizations making sets of content available to the individual users as an outcome of the individual users'"'"' in-game actions that would otherwise be unavailable to the individual users, wherein the in-game actions comprise at least one of exploring a map, researching a technology or skill, and completing an in-game achievement, the customizations of the single online game being determined for the individual users based on the user types of the individual users, the customizations including;

    a first customization for the first user that makes a first set of content available to the first user as the outcome of the first user'"'"'s in-game action in the single online game on the basis of the first user being of the first user type, wherein the first customization enhances the first user'"'"'s ability to perform actions associated with the first set of user gameplay information, wherein the actions comprise at least one of specific in-game actions and in-game action types performed most frequently by the first user within the instance of the online game;

    a second customization for the second user that makes a second set of content available to the second user as the outcome of the second user'"'"'s in-game action in the single online game on the basis of the second user being of the second user type;

    wherein the customizations are implemented in the instance of the single online game determined for the individual users causing the first customization to be implemented in the instance of the single online game for the first user, and causing the second customization to be implemented in the instance of the single online game for the second user, andwherein the first set of content is unavailable to the second user in the single online game, and the second set of content is unavailable to the first user in the instance of the single online game.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×