Gaming system and method for accumulating and redeeming community game tokens
First Claim
Patent Images
1. A gaming system comprising:
- a housing;
at least one display device supported by the housing;
a plurality of input devices supported by the housing, said plurality of input devices including;
(i) an acceptor, and(ii) a cashout device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to;
(a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) receive a wager amount placed on a play of a first game,(c) for the play of the first game;
(i) determine a first game outcome,(ii) display the determined first game outcome,(iii) determine any first game award associated with the displayed first game outcome, and(iv) display any determined first game award,(d) upon an occurrence of a triggering event;
(i) accumulate a quantity of at least one game token, wherein when accumulated, each of the quantity of at least one game token is not associated with any value,(ii) determine a second game award, wherein said second game award is determined independent of any accumulated game tokens,(iii) determine, for each accumulated game token, a value associated with said game token, wherein said determination is based on the determined second game award and the accumulated quantity of at least one game token, and(iv) display the determined value associated with each accumulated game token, and(e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance.
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Accused Products
Abstract
A gaming system which displays a community game to one or more participating players. During the community game, the gaming system accumulates one or more community game tokens for one or more participating players. The gaming system subsequently assigns a value to each community game token redeemed by each participating player.
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Citations
22 Claims
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1. A gaming system comprising:
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a housing; at least one display device supported by the housing; a plurality of input devices supported by the housing, said plurality of input devices including; (i) an acceptor, and (ii) a cashout device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the plurality of input devices to; (a) if a physical item is received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, (b) receive a wager amount placed on a play of a first game, (c) for the play of the first game; (i) determine a first game outcome, (ii) display the determined first game outcome, (iii) determine any first game award associated with the displayed first game outcome, and (iv) display any determined first game award, (d) upon an occurrence of a triggering event; (i) accumulate a quantity of at least one game token, wherein when accumulated, each of the quantity of at least one game token is not associated with any value, (ii) determine a second game award, wherein said second game award is determined independent of any accumulated game tokens, (iii) determine, for each accumulated game token, a value associated with said game token, wherein said determination is based on the determined second game award and the accumulated quantity of at least one game token, and (iv) display the determined value associated with each accumulated game token, and (e) if a cashout input is received via the cashout device, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; (a) receiving a wager amount placed on a play of a first game, (b) for the play of the first game; (i) determine a first game outcome, (ii) cause at least one display device to display the determined first game outcome, (iii) determine any first game award associated with the displayed first game outcome, and (iv) cause the at least one display device to display any determined first game award, wherein a credit balance is increasable based on any determined first game award, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device, and (c) upon an occurrence of a triggering event; (i) accumulate a quantity of at least one game token, wherein when accumulated, each of the quantity of at least one game token is not associated with any value, and (ii) determine a second game award, wherein said second game award is determined independent of any accumulated game tokens, (iii) determine, for each accumulated game token, a value associated with said game token, wherein said determination is based on the determined second game award and the accumulated quantity of at least one game token, and (iv) cause the at least one display device to display the determined value associated with each accumulated game token, wherein the credit balance is increasable based on the determined value associated with each accumulated game token. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A method of operating a gaming system, said method comprising:
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(a) receiving a wager amount placed on a play of a first game, (b) for the play of the first game; (i) causing at least one processor to execute a plurality of instructions to determine a first game outcome, (ii) causing at least one display device to display the determined first game outcome, (iii) causing the at least one processor to execute the plurality of instructions to determine any first game award associated with the displayed first game outcome, and (iv) causing the at least one display device to display any determined first game award, wherein a credit balance is increasable based on any determined first game award, said credit balance being increasable via an acceptor of a physical item associated with a monetary value, and said credit balance being decreasable via a cashout device, and (c) upon an occurrence of a triggering event; (i) accumulate a quantity of at least one game token, wherein when accumulated, each of the quantity of at least one game token is not associated with any value, (ii) causing the at least one processor to execute the plurality of instructions to determine a second game award, wherein said second game award is determined independent of any accumulated game tokens, (iii) causing the at least one processor to execute the plurality of instructions to determine, for each accumulated game token, a value associated with said game token, wherein said determination is based on the determined second game award and the accumulated quantity of at least one game token, and (iv) causing the at least one display device to display the determined value associated with each accumulated game token, wherein the credit balance is increasable based on the determined value associated with each accumulated game token. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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Specification