System and method for determining offer placement in a virtual space store interface
First Claim
1. A system for adjusting the displaying of virtual items, the system comprising:
- one or more physical processors configured by machine-readable instructions to;
execute an instance of an online game, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users, and to implement the instance of the online game to facilitate participation of the users in the online game;
present offers to sell sets of one or more virtual items usable in the online game to the users in a game shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a virtual currency having a real money value, the offers including a first offer to sell a first set of one or more items for a first purchase price;
execute an instance of an online test game, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users, and to implement the instance of the online test game to facilitate participation of the users in the online test game;
present offers to sell sets of one or more virtual items usable in the online test game to the users in a test shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a test currency, the offers including a second offer to sell the first set of one or more items for a second purchase price;
obtain test purchase information that characterizes past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface, the test purchase information including purchase information that characterizes past purchases of the individual virtual items in the first set of one or more virtual items through the test shop interface; and
obtain user context information characterizing user context at the times the past purchases were made; and
determine the placement in the game shop interface for users individually based on the present user context in the game, the users include a first user, such that it determines the placement of the first offer for the first user based on the present user context in the game and the past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface.
4 Assignments
0 Petitions
Accused Products
Abstract
One aspect of the disclosure relates to determining locations for offers in a shop interface for an online game. The locations may be determined based on observance of purchases made by users in a test bed environment. The test bed environment may grant free virtual currencies to players that can be spent in the isolated and controlled test environment. The spending of these virtual currencies by users on offers of virtual items for use in the test bed environment may then be used to automatically adjust the shop menu/interface in a live environment for the online game, where the virtual currency spent has been purchased for real money consideration.
-
Citations
16 Claims
-
1. A system for adjusting the displaying of virtual items, the system comprising:
one or more physical processors configured by machine-readable instructions to; execute an instance of an online game, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users, and to implement the instance of the online game to facilitate participation of the users in the online game; present offers to sell sets of one or more virtual items usable in the online game to the users in a game shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a virtual currency having a real money value, the offers including a first offer to sell a first set of one or more items for a first purchase price; execute an instance of an online test game, and to use the instance to generate state information that is transmitted over a network to client computing platforms associated with users, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users, and to implement the instance of the online test game to facilitate participation of the users in the online test game; present offers to sell sets of one or more virtual items usable in the online test game to the users in a test shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a test currency, the offers including a second offer to sell the first set of one or more items for a second purchase price; obtain test purchase information that characterizes past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface, the test purchase information including purchase information that characterizes past purchases of the individual virtual items in the first set of one or more virtual items through the test shop interface; and obtain user context information characterizing user context at the times the past purchases were made; and determine the placement in the game shop interface for users individually based on the present user context in the game, the users include a first user, such that it determines the placement of the first offer for the first user based on the present user context in the game and the past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
9. A computer implemented method for providing an individualized experience that varies for users, the method being implemented in a computer system that includes one or more physical processors configured by machine-readable instructions, the method comprising:
-
executing an instance of an online game, and using the instance to generate state information that is transmitted over a network to client computing olatforms associated with users, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users, and implementing the instance of the online game to facilitate participation of the users in the online game; presenting offers to sell sets of one or more virtual items usable in the online game to the users in a game shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a virtual currency having a real money value, the offers including a first offer to sell a first set of one or more items for a first purchase price; executing an instance of an online test game, and using the instance to generate state information that is transmitted over a network to client computing olatforms associated with users, wherein the transmission of the state information over the network facilitates presentation of views of the online game to the users, and to implement the instance of the online test game to facilitate participation of the users in the online test game; presenting offers to sell sets of one or more virtual items usable in the online test game to the users in a test shop interface, the individual offers for the sets of one or more virtual items having purchase prices in a test currency, the offers including a second offer to sell the first set of one or more items for a second purchase price; obtaining test purchase information that characterizes past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface, the test purchase information including purchase information that characterizes past purchases of the individual virtual items in the first set of one or more virtual items through the test shop interface; obtaining user context information characterizing user context at the times the past purchases were made; and determining the placement in the game shop interface for users individually based on the present user context in the game, the users include a first user, such that it determines the placement of the first offer for the first user based on the present user context in the game and the past purchases of the individual virtual items in the sets of one or more virtual items purchased through the test shop interface. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
Specification