Interactive video game using game-related physical objects for conducting gameplay
First Claim
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1. A computer implemented method for controlling a movement of a virtual object in a video game using a physical object, comprising:
- detecting a physical object within a detection area of a detection device;
determining a position for a virtual character, controllable by inputs from user input devices, corresponding to the physical object within a video game play sequence;
retrieving identification information from the physical object;
executing instructions to conduct a game play sequence to display the virtual character based on the identification information and to display a movement of the virtual character from an entry point to the determined position in response to detecting the presence of the physical object, the movement including an attack sequence determined according to the identification information;
detecting removal of the physical object from the detection area of the detection device; and
executing instructions to conduct a second game play sequence to display an exit movement of the virtual character from a last position of the virtual character to an exit point in response to detecting the removal of the physical object, wherein the exit movement including a defensive gameplay move and the exit point being different than the last position of the virtual character.
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Abstract
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy.
120 Citations
37 Claims
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1. A computer implemented method for controlling a movement of a virtual object in a video game using a physical object, comprising:
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detecting a physical object within a detection area of a detection device; determining a position for a virtual character, controllable by inputs from user input devices, corresponding to the physical object within a video game play sequence; retrieving identification information from the physical object; executing instructions to conduct a game play sequence to display the virtual character based on the identification information and to display a movement of the virtual character from an entry point to the determined position in response to detecting the presence of the physical object, the movement including an attack sequence determined according to the identification information; detecting removal of the physical object from the detection area of the detection device; and executing instructions to conduct a second game play sequence to display an exit movement of the virtual character from a last position of the virtual character to an exit point in response to detecting the removal of the physical object, wherein the exit movement including a defensive gameplay move and the exit point being different than the last position of the virtual character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A computer implemented method for conducting video game play using a physical object, comprising:
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determining a starting position for a virtual object within a video game play sequence; detecting a physical object within a detection area of a detection device; retrieving identification information for the physical object; conducting a game play sequence to display a virtual object based on the identification information and to display a movement of the virtual object from an entry point to the starting position based in response to detecting the physical object; determining a location of an enemy character within a video game play sequence; conducting a game play sequence such that when the location of the enemy character is at the starting position for the virtual object, a health value for the enemy character is reduced; detecting removal of the physical object from the detection area of the detection device; and executing instructions to conduct a second game play sequence to display an exit movement of the virtual character from a last position of the virtual character to an exit point in response to detecting the removal of the physical object, wherein the exit movement including a defensive gameplay move and the exit point being different than the last position of the virtual character. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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21. A video game system comprising:
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a physical object; a peripheral for detecting the presence of the physical object; a video game console including a processor for executing instructions to; retrieve identification information for the physical object and command display of a virtual character corresponding to the physical object on a display, the virtual character controllable by inputs from a user input device; determine a position for the virtual character within a video game play sequence; conduct the game play sequence to display movement of the virtual character from an entry point to the determined position in response to detecting the physical object by the peripheral, the movement including an attack sequence determined according to the identification information; detect removal of the physical object from the peripheral; and conduct a second game play sequence to display an exit movement of the virtual character from a last position of the virtual character to an exit point in response to detecting the removal of the physical object, wherein the exit movement including a defensive gameplay move and the exit point being different than the last position of the virtual character. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28)
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29. A video game system comprising:
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a physical object; a peripheral for detecting the presence of the physical object; a video game console including a processor for executing instructions to; retrieve identification information for the physical object and command display of a virtual object corresponding to the physical object on a display; determine a position for the virtual object within a video game play sequence; conduct a game play sequence to display movement of the virtual object from an entry point to the determined position in response to detecting the physical object by the peripheral; determine a location of an enemy character within a video game play sequence; conduct a game play sequence such that when the location of the enemy character is at the determined position for the virtual object, a health value for the enemy character is reduced; detecting removal of the physical object from the detection area of the detection device; and executing instructions to conduct a second game play sequence to display an exit movement of the virtual character from a last position of the virtual character to an exit point in response to detecting the removal of the physical object, wherein the exit movement including a defensive gameplay move and the exit point being different than the last position of the virtual character. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36, 37)
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Specification