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Mechanism for implementing cloud local area network party service for multi-player content/game environment

  • US 9,381,436 B2
  • Filed: 03/11/2014
  • Issued: 07/05/2016
  • Est. Priority Date: 03/12/2013
  • Status: Active Grant
First Claim
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1. A method employed by a device including a processor for implementing a cloud local area network (C-LAN) providing a multi-player environment for servicing content to a plurality of client devices, the method comprising:

  • determining, for each client device of the plurality of client devices, by a cloud local area network party service (CLAPS) manager in communication with the plurality of client devices, a data center assigned to the client device and a location of a blade within the data center assigned to the client device;

    configuring, by the CLAPS manager, a service access point for each client device of the plurality of client devices, based on the data center and the location of the blade assigned to the client device; and

    initializing, by the CLAPS manager, the C-LAN, including each client device of the plurality of client devices, using the service access points for each client device of the plurality of client devices,wherein at least two client devices of the plurality of client devices cannot be associated with a same local area network based on remote access environments provided by respective internet service providers of the first and second client devices.

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