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Distributed network architecture for introducing dynamic content into a synthetic environment

  • US 9,384,442 B2
  • Filed: 03/06/2008
  • Issued: 07/05/2016
  • Est. Priority Date: 03/06/2007
  • Status: Expired due to Fees
First Claim
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1. A method to create events in synthetic environments, the method comprising:

  • generating a synthetic environment accessible by multiple clients by performing executable code using a processor, the executable code including socket code configured to interact with a source of plug data;

    selecting plug data from the source of plug data;

    establishing a trigger point at which the socket code and the plug data interact to introduce dynamic content into the synthetic environment, wherein the dynamic content includes data relating to location in the synthetic environment, positioning in the synthetic environment, speed in the synthetic environment, path in the synthetic environment, or any combination thereof;

    wherein the plug data relates to a creature, a tree, a structure, or any combination thereof; and

    wherein the trigger point includes a scheduled time or a condition, the condition including a number of participants at a specific location has surpassed a threshold;

    determining whether the trigger point has been reached; and

    in the event that the trigger point has been reached, introducing, using an event server, different plug data into the synthetic environment, wherein a portion of the synthetic environment is generated without revising the object code and foregoing recompilation, the portion of the synthetic environment including at least one game management server.

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