Systems and methods of virtual worlds access
First Claim
1. A method comprising:
- transmitting to a first client computer a first representation of a virtual world including two-dimensional content; and
transmitting to one or more second client computers a second representation of the virtual world including three-dimensional content, wherein a first avatar associated with the first client computer is located in a location of the virtual world depicted in the three-dimensional content, and wherein the second representation includes an indication that the two-dimensional content has been transmitted to the first client computer.
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Accused Products
Abstract
Systems and methods of virtual world interaction, operation, implementation, instantiation, creation, and other functions related to virtual worlds (note that where the term “virtual world” is used herein, it is to be understood as referring to virtual world systems, virtual environments reflecting real, simulated, fantasy, or other structures, and includes information systems that utilize interaction within a 3D environment). Various embodiments facilitate interoperation between and within virtual worlds, and may provide consistent structures for operating virtual worlds. The disclosed embodiments may further enable individuals to build new virtual worlds within a framework, and allow third party users to better interact with those worlds.
295 Citations
14 Claims
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1. A method comprising:
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transmitting to a first client computer a first representation of a virtual world including two-dimensional content; and transmitting to one or more second client computers a second representation of the virtual world including three-dimensional content, wherein a first avatar associated with the first client computer is located in a location of the virtual world depicted in the three-dimensional content, and wherein the second representation includes an indication that the two-dimensional content has been transmitted to the first client computer. - View Dependent Claims (2, 3, 4, 5, 7, 8, 9, 10)
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6. A non-transitory computer-readable storage having stored thereon computer executable instructions, the instructions, upon execution by a processor of an apparatus, causing the apparatus to:
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transmit to a first client computer a first representation of a virtual world including two-dimensional content; and transmit to one or more second client computers a second representation of the virtual world including three-dimensional content, wherein a first avatar associated with the first client computer is located in a location of the virtual world depicted in the three-dimensional content, and wherein the second representation includes an indication that the two-dimensional content has been transmitted to the first client computer.
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11. A method comprising:
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receiving, at a first client computer, a representation of a virtual world including three-dimensional content, wherein a first avatar associated with a second client computer is located in a location of the virtual world depicted in the three-dimensional content, and wherein the representation includes an indication that two-dimensional content has been transmitted to the second client computer; and rendering the first avatar at the first client computer, wherein the rendered avatar includes information identifying that the second client computer is displaying two-dimensional content. - View Dependent Claims (12, 13, 14)
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Specification