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System and method for presenting virtual reality content to a user

  • US 9,392,212 B1
  • Filed: 09/17/2014
  • Issued: 07/12/2016
  • Est. Priority Date: 04/17/2014
  • Status: Active Grant
First Claim
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1. A system configured to present virtual reality content to a user, the system comprising:

  • one or more sensors configured to generate output signals conveying information related to a view direction of the user, the view direction of the user corresponding to a physical direction toward which a gaze of the user is directed, the view direction including a first view direction that corresponds to a first physical direction toward which the gaze of the user is directed and a second view direction that corresponds to a second physical direction toward which the gaze of the user is directed;

    a display configured to present the virtual reality content to the user such that the presented virtual reality content corresponds to the view direction of the user;

    the virtual reality content comprising primary virtual reality content that is presented to the user within a first field of view, and secondary virtual reality content that is presented to the user within a second field of view; and

    one or more physical computer processors configured by computer readable instructions to;

    determine the view direction of the user based on the output signals;

    cause the display to present the virtual reality content based on the determined view direction such that primary virtual reality content is presented to the user responsive to the view direction of the user being within the first field of view and secondary virtual reality content is presented to the user responsive to the view direction of the user being within the second field of view; and

    cause the display to provide a sensory cue to the user responsive to the view direction of the user changing between the first field of view and the second field of viewwherein the sensory cue comprises a visually perceptible darkening of the primary virtual reality content and a brightening of the secondary virtual reality content.

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