Character simulation and playback notification in game session replay
First Claim
1. A system, comprising;
- one or more computing devices configured to implement a game system configured to;
store a game record comprising a game session involving one or more game characters acting within a game universe, wherein the game characters are associated with one or more of a plurality of players;
begin a playback of the game session as recorded in the stored game record to at least one client device; and
for at least one of the one or more game characters involved in the game session being played back, send a notification to a player associated with the respective game character via one or more communications channels, said notification indicating to the player that the game session involving the player'"'"'s game character is being played back.
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Abstract
A game system in which game sessions may be recorded and saved as game records. A previously recorded game session may be selected and replayed, and players may step into and assume control of respective game characters during the replay. When a player steps into and takes control of game a character during replay of a game session, a new timeline is spawned from the original timeline, and a new game record corresponding to the new timeline is generated and stored. Players that were involved in a previously recorded game session that is being replayed may be manually or automatically notified that the game session is being replayed. The notification may occur upon initiation of the replay and/or when a new timeline is spawned. Notified players may view the game session without participating, or may take control their respective characters to participate.
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Citations
21 Claims
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1. A system, comprising;
one or more computing devices configured to implement a game system configured to; store a game record comprising a game session involving one or more game characters acting within a game universe, wherein the game characters are associated with one or more of a plurality of players; begin a playback of the game session as recorded in the stored game record to at least one client device; and for at least one of the one or more game characters involved in the game session being played back, send a notification to a player associated with the respective game character via one or more communications channels, said notification indicating to the player that the game session involving the player'"'"'s game character is being played back. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method, comprising:
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replaying, by a game system implemented on one or more computing devices, at least a portion of a previously played game session to a game client, said game session involving one or more game characters acting within a game universe, wherein the game characters are associated with one or more of a plurality of players; and sending a notification to one or more players associated with the one or more game characters involved in the game session via one or more communications channels, said notification indicating that the previously played game session involving the game characters is being replayed; and receiving, by the game system, input from a game client associated with one of the one or more players, said input indicating that the respective player is joining the replay of the game session. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A non-transitory computer-accessible storage medium storing program instructions computer-executable to implement a game system configured to:
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record and store game records for one or more game sessions each involving one or more game characters acting within a game universe along a game session timeline; play back at least a portion of a game session from a selected one of the game records to one or more game clients; send a notification to one or more players associated with the one or more game characters involved in the game session via one or more communications channels, said notification indicating that the game session involving the game characters is being played back; and receive input from a game client associated with one of the one or more players that was notified, said input indicating that the respective player is joining the play back of the game session. - View Dependent Claims (19, 20, 21)
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Specification