×

Wireless entertainment device, system, and method

DC
  • US 9,393,491 B2
  • Filed: 10/16/2015
  • Issued: 07/19/2016
  • Est. Priority Date: 02/22/2001
  • Status: Expired due to Term
First Claim
Patent Images

1. A dual-mode gaming system for playing an interactive game wherein a first game mode is carried out in a computer-generated play environment via one or more computer animations provided by a first gaming device and wherein a second game mode is carried out in a physical play environment via one or more physical toys associated with a second gaming device, said dual-mode gaming system comprising:

  • one or more gaming toys each representing a person, character or object in said game, each of said one or more gaming toys comprising a passive radio frequency identification (RFID) tag, each said RFID tag comprising;

    (i) a unique tag identification (ID) uniquely identifying said corresponding gaming toy in said game, and (ii) non-volatile, programmable memory configured to store a first selection of information comprising one or more changeable attributes of said corresponding person, character or object in said game;

    a second gaming device configured to communicate with said first gaming device and to wirelessly power and communicate with said one or more gaming toys, said second gaming device comprising;

    i) an RFID reader configured to wirelessly power and communicate with each said RFID tag when in readable proximity therewith so as to ascertain a second selection of information, including at least said unique tag ID and said first selection of information, and to communicate said second selection of information to said first gaming device; and

    ii) an effects controller configured to control one or more associated sound or lighting effects in accordance with said game; and

    game software stored on a storage device and configured to be executed by said first and second gaming devices to carry out said game, said game software comprising program instructions that, upon execution;

    (i) cause said first gaming device to display in said computer-generated play environment a person, character or object having attributes corresponding to said first selection of information; and

    (ii) cause said second gaming device to modify said first selection of information based on a game participant'"'"'s progress or performance in said game.

View all claims
  • 0 Assignments
Timeline View
Assignment View
    ×
    ×