Gaming system and method for providing an additional gaming currency
First Claim
Patent Images
1. A gaming system comprising:
- at least one display device,at least one input device,at least one processor, andat least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) distinct from any placement of any wager of any quantity of credits to play any game, display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on;
(i) an amount of credits wagered on a previous play of a second game, and(ii) an average expected payback percentage of the previous play of the second game, and(b) distinct from any placement of any wager of any quantity of credits to play any game, display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on;
(i) an amount of credits wagered on a previous play of a third game, and(ii) an average expected payback percentage of the previous play of the third game, wherein;
(A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits wagered on the previous play of the third game, and(B) the average expected payback percentage of the second game is different than the average expected payback percentage of the third game.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player'"'"'s gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.
-
Citations
20 Claims
-
1. A gaming system comprising:
-
at least one display device, at least one input device, at least one processor, and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) distinct from any placement of any wager of any quantity of credits to play any game, display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on; (i) an amount of credits wagered on a previous play of a second game, and (ii) an average expected payback percentage of the previous play of the second game, and (b) distinct from any placement of any wager of any quantity of credits to play any game, display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on; (i) an amount of credits wagered on a previous play of a third game, and (ii) an average expected payback percentage of the previous play of the third game, wherein; (A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits wagered on the previous play of the third game, and (B) the average expected payback percentage of the second game is different than the average expected payback percentage of the third game. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method of operating a gaming system, said method comprising:
-
(a) distinct from any placement of any wager of any quantity of credits to play any game, causing at least one display device to display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on; (i) an amount of credits wagered on a previous play of a second game, and (ii) an average expected payback percentage of the previous play of the second game; and (b) distinct from any placement of any wager of any quantity of credits to play any game, causing the at least one display device to display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on; (i) an amount of credits wagered on a previous play of a third game, and (ii) an average expected payback percentage of the previous play of the third game, wherein; (A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits wagered on the previous play of the third game, and (B) the average expected payback percentage of the second game is different than the average expected payback percentage of the third game. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
-
-
15. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to:
-
(a) distinct from any placement of any wager of any quantity of credits to play any game, cause at least one display device to display a first play of a first game in association with a redemption of a first quantity of equalizing units, said first play of the first game being associated with a first probability of providing a designated award and the first quantity of equalizing units being accumulated based on; (i) an amount of credits wagered on a previous play of a second game, and (ii) an average expected payback percentage of the previous play of the second game; and (b) distinct from any placement of any wager of any quantity of credits to play any game, cause the at least one display device to display a second play of the first game in association with a redemption of a second, different quantity of equalizing units, said second play of the first game being associated with a second, different probability of providing the designated award and the second, different quantity of equalizing units being accumulated based on; (i) an amount of credits wagered on a previous play of a third game, and (ii) an average expected payback percentage of the previous play of the third game, wherein; (A) the amount of credits wagered on the previous play of the second game is substantially equal to the amount of credits wagered on the previous play of the third game, and (B) the average expected payback percentage of the second game is different than the average expected payback percentage of the third game. - View Dependent Claims (16, 17, 18, 19, 20)
-
Specification