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Virtual space mapping of a variable activity region

  • US 9,399,167 B2
  • Filed: 10/14/2008
  • Issued: 07/26/2016
  • Est. Priority Date: 10/14/2008
  • Status: Active Grant
First Claim
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1. A method of linking an activity region in a physical space to an interactive game region in a virtual space, the method comprising:

  • receiving at a computing device a first calibration input from a first positioning device of a first game controller, the first calibration input indicating a location of the first game controller in the physical space at each of a first plurality of different times;

    recognizing for each of the first plurality of different times, an associated waypoint of a first plurality of waypoints;

    defining a first activity region for the first game controller in the physical space, the first activity region bound by the first plurality of waypoints;

    receiving at the computing device a second calibration input from a second game controller, the second calibration input indicating a location of the second game controller in the physical space at each of a plurality of different times;

    recognizing for each of the second plurality of different times, an associated waypoint of a second plurality of waypoints;

    defining a second activity region for the second game controller in the physical space, the second activity region bound by the second plurality of waypoints;

    receiving by the computing device positioning information from the first positioning device, the positioning information indicating a position of the first positioning device within the first activity region between two or more of the recognized waypoints of the first plurality of waypoints; and

    mapping by the computing device the position of the first positioning device within the first activity region to a corresponding virtual position within an interactive game region in virtual space.

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