Method for implementing a computer game
First Claim
1. A computer implemented method, said method being performed in a computing device, comprising one or more processors and a display, by executing computer code on said one or more processors to perform the steps of:
- controlling the display to show game graphics showing a gameboard with multiple game elements, wherein each of said multiple game elements comprises a visual characteristic of a plurality of different visual characteristics, and each game element has one of a plurality of different sizes, wherein a set of game elements may be matched by a player if said game elements of said set of game elements have a visual characteristic of said plurality of different visual characteristics in common;
when a match of game elements is made, controlling the display to show a game element of said set of game elements of a new size, said new size being dependent on said sizes of the game elements of said set of game elements;
determining if said new size is a maximum size; and
if it is determined that said new size is a maximum size, controlling the display to show said game element of said new size being removed from the gameboard.
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Abstract
A method, implemented as computer code being executed by one or more processors, in which a computing device displays computer game graphics showing a gameboard with multiple game elements that are removed when matched or switched by a player, such as in a match-3, clicker or switcher game; and in which the processor(s) enables the game elements to evolve into visually altered versions when they form part of a match or switch and it is the altered versions that can be removed by subsequent matching or switching by the player.
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Citations
35 Claims
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1. A computer implemented method, said method being performed in a computing device, comprising one or more processors and a display, by executing computer code on said one or more processors to perform the steps of:
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controlling the display to show game graphics showing a gameboard with multiple game elements, wherein each of said multiple game elements comprises a visual characteristic of a plurality of different visual characteristics, and each game element has one of a plurality of different sizes, wherein a set of game elements may be matched by a player if said game elements of said set of game elements have a visual characteristic of said plurality of different visual characteristics in common; when a match of game elements is made, controlling the display to show a game element of said set of game elements of a new size, said new size being dependent on said sizes of the game elements of said set of game elements; determining if said new size is a maximum size; and if it is determined that said new size is a maximum size, controlling the display to show said game element of said new size being removed from the gameboard. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
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34. A computing device adapted to play a computer game, the device including one or more processors, a memory, a display, a touch screen or a cursor based input device, and computer code stored in device memory, and in which said processor executes said computer code to perform the steps of:
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controlling the display to show computer game graphics showing a gameboard with multiple game elements, wherein each of said multiple game elements comprises a visual characteristic of a plurality of different visual characteristics, and each game element has one or a plurality of different sizes, wherein a set of game elements may be matched by a player if said game elements of said set of game elements have a visual characteristic of said plurality of different visual characteristics in common; when a match of game elements is made, controlling the display to show a game element of said set of game elements of a new size, said new size being dependent on said sizes of the game elements of said set of game elements; determining if said new size is a maximum size; and if it is determined that said new size is a maximum size, controlling the display to show said game element of said new size being removed from the gameboard.
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35. A non-transitory computer readable medium encoded with instructions for controlling a computer system comprising one or more processors and a display, and in which the instructions are executed on said one or more processors to perform the steps of:
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controlling the display to show game graphics showing a gameboard with multiple game elements, wherein each of said multiple game elements comprises a visual characteristic of a plurality of different visual characteristics, and each game element has one of a plurality of different sizes, wherein a set of game elements may be matched by a player if said game elements of said set of game elements have a visual characteristic of said plurality of different visual characteristics in common; when a match of game elements is made, controlling the display to show a game element of said set of game elements of a new size, said new size being dependent on said sizes of the game elements of said set of game elements; determining if said new size is a maximum size; and if it is determined that said new size is a maximum size, controlling the display to show said game element of said new size being removed from the gameboard.
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Specification