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Low latency rendering of objects

  • US 9,400,695 B2
  • Filed: 02/26/2010
  • Issued: 07/26/2016
  • Est. Priority Date: 02/26/2010
  • Status: Active Grant
First Claim
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1. In a system comprising a computing environment receiving pose data from a capture device, a method of the computing environment rendering objects in a video frame on a display associated with the computing environment, the method comprising:

  • a) capturing pose information for first and second objects at a first time;

    b) generating a thread at a second time after the first time for a graphics processor to render the first and second objects in the frame, the thread including;

    i) render commands and pose information for the first object obtained at the first time, ii) render commands and a buffer for receipt of pose information for the second object;

    c) rendering the first object in the frame at a third time after the second time using the pose information for the first object obtained at the first time;

    d) inserting pose information into the buffer for the second object, the pose information indicating a position of the second object at a time after the first time; and

    e) rendering the second object in the frame at the third time using the pose information for the second object obtained in said step d).

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