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System and method of providing access to virtual spaces that are associated with physical analogues in the real world

  • US 9,403,087 B2
  • Filed: 06/09/2008
  • Issued: 08/02/2016
  • Est. Priority Date: 06/09/2008
  • Status: Active Grant
First Claim
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1. A server configured to provide access to virtual spaces based on current location in the real world, the server comprising:

  • one or more processors configured to execute computer program modules, the computer program modules comprising;

    a request module configured to receive requests from client computing platforms for access to virtual spaces;

    a location module configured to obtain, in real time or near real time, a current location in the real world of a first client computing platform associated with a first user;

    a space correlation module configured to, responsive to reception of a request from the first client computing platform for virtual space access, correlate the current location in the real world of the first client computing platform with one of a plurality of virtual spaces by comparing the current real world location of the first client computing platform with the real world locations of physical analogues that are associated with the different virtual spaces, wherein the virtual spaces are separate simulated spaces, and wherein the virtual spaces comprise a first virtual space and a second virtual space; and

    a server access module configured to provide access for the first client computing platform to the virtual space with which the current location of the first client computing platform has been correlated such that, responsive to the current location of the first client computing platform being correlated with the first virtual space, access to the first virtual space is provided for the first client computing platform by facilitating communication between the first client computing platform and a space server executing an instance of the first virtual space, wherein such communication enables an avatar associated with the first client computing platform to be controlled within the instance of the first virtual space from the first client computing platform to interact in the instance of the first virtual space with avatars being controlled by other client computing platforms.

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